This part of the project is a completely made from scratch hotel penthouse, which is located near the beach of Santa Maria. And specifically in a high-rise building opposite the lighthouse. The structure has a day and night prelight, as well as LOD files (Will be seen from a very far distance). The difference from the previous parts of the project is how to get to the penthouse. Or by entering the building through the entrance with two guards or by helicopter (jetpack). You can leave the building simply by going to the elevator in the hotel lobby. There is a save icon on the radar and on the map at this location, so you will find it. In one of the rooms overlooking the ocean, it is possible to save, just like in GTA IV, by simply going to the bedside table near the window. At the same time, CJ will play a couple of animations and lie down on the bed. After that, you will be prompted to save. After saving, a certain amount will leave your account. She goes to pay for the hotel stay. If you approach the table from the side of the chair, then Carl will start eating a hamburger. And his health will get better. But if you decide to disturb the order on the territory of the hotel, then they most likely will not help you. The hunt will begin for you. AEZAKMI will not affect the staff. And you will need to run away very briskly. All mod objects have a day and night prelight. There are also some particle effects, work has been done with light sources. There is no precipitation and fog in the penthouse rooms. On the roof of the hotel there is a garden and a recreation area with a swimming pool. There are also 2 helipads. One of them may contain a black Maverick. However, remember that you shouldn't break laws, and stealing a helicopter is very bad.) There is a sports car with an exclusive number on the right wall relative to the entrance, but it is on an alarm...