Zekalo: http://depositfiles.com/files/wr4xibc07
Description: GTA: Liberty City Stories (original) was created as a result of collaboration between the young studio Rockstar Leeds, for which the game became a successful debut, and the founders of the series - Rockstar North. The premiere of Liberty City Stories on the Sony PSP gaming platform took place in North America and Canada on October 25, 2005, the British release arrived on November 4, and residents of continental Europe, Australia and New Zealand received the game on December 4, 2005. The developers did not limit themselves to the PSP portable console and transferred LCS on PlayStation 2. In North America, the PS2 port hit store shelves on June 6, 2006.
1998 Liberty City. There are still two whole years before the events that are well known to us from the times of GTA3. What was Liberty City like before our first visit to its quarters? Liberty City Stories will tell us the history of the Free City. At the center of the action is Toni Cipriani. For four years he hid from the mafia in a foreign land, but finally decided to return to his native land. The bloody “cat and mouse” continues in Liberty City.
The famous game, released on PSP and PS2, but never appeared on PC, is amazing in its quality!
Game features:
1)Map of Liberty City 1998.
There is a full version of the GTAIII era map. Isle of Portland - Savehouse with interior, construction site in Hepburn Heights, ferry pier, textures of shops and houses in detail, bar in the red light district, interior of Vincenzo's house. Staunton Island - Ferry pier, stadium, part of Fort Staunton. Tree models, road textures, weather effects have been redone - the atmosphere is as close as possible to the PS2 version of the LCS.
2) Mission code.
The first 7 missions for Vincenzo (Home Sweet Home, Slacker, Dealing Revenge, Snuff, Smash and Grab, Hot Wheels), three third-party ones (Noodleboy, TrashDash, Slash TV) and two additional ones that were not in the original, including one racing one (Racers Blow, Hepburn race). In addition, all parking spots for cars and pickup trucks from the original have been restored + a car recycling site at the landfill. Operating ferries between Portland and Staunt.
3) Original cars, pedestrians, weapons.
4) Beautiful design, graphic effects ENB series, original HUD and radar.
To activate snow, press ctrl+[Num+] (not recommended during in-game cutscenes)
To activate improved graphics, press Shift+F12
Minimum system requirements: Windows Vista or Windows XP
* Intel Pentium III or AMD Athlon 1 GHz
* 256 MB RAM
* 16x DVD-ROM
* 4.6 GB of free hard disk space
* 128MB video card
* DirectX 9 compatible sound card
Installation: Run the SETUP.EXE file and specify the folder with the game GTA SA
Authors
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Dageron (also known as Bbobik) is the head of the project (coordinator), mapper, converter, scripter, modeler.
CatZilla - scripter, fixer, converter. Author of a wonderful ferry script, as well as the arrangement of all cars/pickup trucks/hidden luggage and other things.
Mosk is a transport converter, most of the entire vehicle fleet of Liberty City.
Flashback - (also known as Emia) - audio resource editor, programmer, webmaster, designer.
SHOROOP is the webmaster.
Ash_735 – consultant, sound and texture converter.
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We express our gratitude to
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GTAFanattic&XRK are the authors of the SA:LC mod, which is used as a basis. The development is currently in other hands.
Boris Vorontsov is the author of the ENB series graphics package.
SanLtd team - a team of localizers who made high-quality Russian and English fonts
Mahmutil is a member of the 3D studio "Giraffe", a modeler of Fort Staunton.
Alexander is the author of the SA Interface editor, which made it possible to recreate the original HUD.
Marfi is the author of the VCS:SA mod, participated in the conversion of transport.
Hegeus.Roberto is the author of the Mafia Stories mod, participated in the conversion of vehicles.
TripleAs is the head of a once-existing project to convert LCS to the GTA VC engine.
oCain is the author of the SnowFX mod (adds snow to GTA).