Unlike this file here is the installation file without SDK
Scripts When using CLEO, you can add new scripts written in Sanny Builder or another script editor without having to start a new game. All that is required to add such a script to the game is to place it in the ! folder! CLEO. The script will start working after the game starts. To remove a script from the game, simply delete the corresponding file.
All scripts are written by game fans and are not related to CLEO developers. Although the CLEO library itself should work with different versions of the game, individual scripts may have their own limitations and requirements for game files. For questions about the performance of a particular script, please contact its author.
Opcodes
The fourth version has new commands for working with sounds, strings, the ability to display text on the screen without using external files (.gxt,.fxt). To evaluate the new achievements and use them in your scripts, install this latest version of the CLEO 4 library.
Plugins CLEO plugins are regular DLL files, but with the extension.CLEO. When launched, the CLEO library looks for files with the given extension in the CLEO folder and tries to load them. In case of successful loading, the plugin starts working and performs the functions for which it was written.
CLEO 4 allows you to create new opcodes using the CLEO SDK source codes. In the starter kit of the library, you can find three examples of such plugins.
Plugins are installed and removed in the same way as scripts. A list of available plugins can be found at this page .
Installing CLEO 4 is distributed as an automatic installer.
CLEO 4.3 supports three versions of GTA San Andreas: 1.0, 1.01, 3.0 (steam).
CLEO requires the installation of ASI Loader, which comes with the library. ASI Loader is a program that automatically downloads files with the extension.asiat the start of the game. ASI Loader replaces one of the original game filesvorbisFile.dllyour own, so make sure you make a copy of this file.
Other game files are not replaced, but the following files and folders are added: •cleo(the CLEO folder where all scripts and plugins are copied) •cleoFileSystemOperations.cleo(file plugin) •cleoIniFiles.cleo(plugin for working with INI) •cleoIntOperations.cleo(plugin for working with integers at the bit level) •cleocleo_save(CLEO save folder) •cleo.asi(CLEO library core) •bass.dll(library for working with audio) •vorbisHooked.dll(ASI Loader by Silent) All plugins are optional, but their functionality can be used by various CLEO scripts.
Compatible with CLEO 3 CLEO is constantly improving and expanding over time. In very rare cases, some scripts written for CLEO 3 may not work with CLEO 4. Starting with CLEO 4.3, you can enable a special compatibility mode for CLEO 3 scripts. To do this, change the script file extension (usually it is. cs) to.cs3. CLEO 4.3 will work with such scripts in a special mode, which includes changing the behavior of some script commands. At the same time, in the vast majority of cases, CLEO 3 scripts work with CLEO 4 without any problems, and the use of compatibility mode is not required.
Authors The author and original developer of the CLEO library is Seemann .
The development of CLEO 4 started Alien , now Deji .
Information about changes in version 4.3 and a more detailed description of CLEO features can be found in the readme files that come with the library.
Thanks Stanislav Golovin (a.k.a. listener) - for his great work in researching GTA games. mfisto for alpha testing of the CLEO 4 library, advice and support NTAuthority and LINK/2012 for help with CLEO 4.3
Difference from version 4.3.18 • Fixed a bug with the ability to substitute an incorrect variable in the opcode 0AB1 in the mission • Updated SDK (not included)