Features of the model: → Qualitatively developed model from the game Juiced 2: Hot Import Nights → The model fits perfectly into the atmosphere of the game → 3 extras → Support for CA-Numbers and SA-colors → Support your own texture of burning headlights → Support for mip-mapping on textures → Full-service: turn signals, brake lights, high beam, fog lights, reverse gear, rising lights (!) → Completely working: steering wheel, speedometer, wipers, brake pads, gasoline, oil, engine temperature tags → Qualitative lighting devices → Ideally customized player landing → Own Shadow, Collision, chassis_vlo → Realistic damage and control → Perfectly adapted to both the ENB Series fashion, and without it → Adapted to the "Active dashboard 3.2b" mode → Adapted to the "Improved Vehicle Features 2.0.2"! → Adapted to "High Quality Light Mod 2.0" mode → Adapted to the "Vehicle Special Abilities 1.1"! → Replaces: BANSHEE
The author of the original 3D model: THQ, Juiced 2: Hot Import Nights Mad-dog666 The author of converting and modifying in CA: Mad Driver (Mad_Driver10 - 2nd nickname) The author of the remaining details: Ubisoft, EA Games, SimBin Author of some textures: EA Games (NFS: S2U), Atari (TDU2), Turn 10 (FM4)
Thanks: ● Team site GTA-Unlimited.ru ● Ubisoft Studios - for the model ● EA Games, Atari, Turn 10, THQ - for textures and details ● Hanan-SRB - for long friendship, support, tips, beta test ● Pav3l - for long friendship, support, tips, beta test ● ibilnaz - for long friendship, support, beta test ● Grady - for long friendship, support, beta test ● KaMikaDZE_S13 - for long friendship, support ● mad-dog666 - for long friendship, support ● TheUselessDerp - for a long friendship, support ● DMN - for long friendship, support and release on GTA-Unlimited.ru ● MagnuM - for friendship, and release on World-gta.net ● izerli - per script Active dashboard 3.2 ● DK22Pac - for mod Improved Vehicle Features 2.0.2 ● And to everyone else who has followed the progress of the work and whom I have forgotten)