Initially, it was assumed that this car will be laid out in two versions - with the original texture, and without it. The trick was that if the car was without a game texture, it would look like an ordinary urban muscle car. But, one friendly comrade (thanks to him) advised me not to do this, since in reality the idea looks, to put it mildly, not very good. In this case, there would be no texture of turn signals, door handles, etc. Therefore, it was decided to leave the original vinyl, and make it repaintable. Thanks to this, it was possible to avoid the need to rip additional vinyls from FlatOut2. So - + Own collision. + Own shadow without spots on the body (according to alexey's method) + The model is completely damaged, including glass. + HQ wheel models were borrowed from an aston martin model found on the Internet, since the original wheels with their shitty alpha did not go anywhere.
+ Your chassis_vlo. + Settings handling.cfg + Adequate fit and model size. The model belongs to "Bugbear Entertainment"
Acknowledgments: MIALT18 - for help and moral support. My first work with transport, don't blame me