An experimental cleo-script on the topic "Groove Street is a house". Which adds ten snipers to the ten roofs of Gruv Street, including the roof of the player's house. Plus an auxiliary cleo script, in addition to this script, which continues the idea of this script and completes its meaning. -------------------------------------------------- - Now on Gruv Street, you finally can really, really feel at home. Because now, on Grove Street it is possible not only simply: to take a walk, play basketball, save transport, but also protect yourself well from enemies. Ten snipers of the Gwow Street gang. Three of them are real snipers, that is armed with sniper rifles, standing on three high houses Grove. The remaining seven with pistols with silencers, standing on houses lower. Take in the ring of any known enemy or enemy, in any number, in any transport, at least be that ballas, vagos, aztecas or even the cop himself.
And they are arranged and armed, not by accident. Seven snipers, which are lower in houses and that with pistols with silencers, will begin together, as from the machine gun to shoot enemies. And the other three, which are higher in houses, will already make control shots from sniper rifles. And proceeding from such a scheme, not one known enemy from the list listed above, located within a radius of 10 meters from Groove Street, can not survive. -------------------------------------------------- --- Well, now about the auxiliary cleo-script, that is, about the addition. In general, after I wrote this script, which I described above. Looking at it in the case, namely: watching as snipers endlessly shelling cops at a level from two search stars at the player. And hiding in the garage of the player's house from their stray bullets and from the explosions of their vehicles in front of the player. I had a wonderful idea right there, to combine business with pleasure.
And about the garage, it did not come by accident. I decided, since everything is like this, that is, only in the garage you can hide more or less for a while. Then why not use this place in full. Without a long thought, a good idea occurred to me. How to get rid of this problem with cops, using the already known method with disguise, in which all search stars disappear after a while. Namely, to make it possible for the player to be shuffled while the cops are sniping away in the garage, being able to change into other clothes. And that all the search stars of course also disappeared and the persecution of the player by cops ceased. That at me also it turned out to make. -------------------------------------------------- --- So now, it does not matter if you have the main script installed or not, which I described at the very beginning above and whether the player has a search star or not. You can always, at any time, be able to change into working clothes in the garage of the player's home on Gruv Street.
And choose the appropriate item: "Put on a robe" in the menu that appears. After that, if the player has search stars, then they all flash, the player's persecution of the cops stops. They will wink for a few more minutes, and then disappear. But, if the player does not have them, then after changing into working clothes, they will not blink. Also, you can certainly take off your work clothes and return it to yourself by selecting the appropriate item in the menu: "Take off the robe" But even so, if the player has a search star. And he is already in work clothes, then back in disguise in the one that was, the search stars will not blink and will not disappear and the persecution of the player by cops will not stop. That is, you again need to change clothes, in working clothes, after removing the one that was. Well, with these two items, the garage menu is not limited. -------------------------------------------------- --- The next 2 points I did for myself.
I think each of you faced such a problem, when in the garage of the player's home on Gruv Street, there are two vehicles. Also it would be desirable to sit down in one of them, and already having chosen one, you press on "Enter". And the player to sit or not in the transport that you need, or just do not sit down in any of the two vehicles. But I did not plan a separate script to solve this problem. And so, just added the code to this helper script, like two new features and as two more new items for the garage menu. Deciding which to share with everyone, as they will be very useful to many who use the garage of the player's home, which is on Grove Street. -------------------------------------------------- --- So, finally, now you can: Quickly sit in the first car in the garage of the player's house, selecting the appropriate item in the menu: "Get in the car 1 #". And also quickly sit down and in the second car in the garage of the player's house, selecting the appropriate item in the menu: "Get in the car 2 #".
Well, even these 2 points, that's not all. -------------------------------------------------- --- The last point, I was forced to still add to the garage menu. When checking the operation of this auxiliary script, after trying to press: "Enter" to exit the garage menu. The player kept moving back to the transport in the garage to sit in it. In general, I decided to solve this small problem, especially since I created this problem. -------------------------------------------------- --- So, the last menu item: "Exit" is an alternative menu item to exit the menu created to ensure that the player does not back away when pressing "Enter" to the machine to get into it. Clicking on which, you can easily exit the garage menu without sitting against your will to transport in the garage. -------------------------------------------------- --- Advantages and difference from other similar scripts: -All models used by the main script do not remain in the memory of the game. -That is, if the player is not on Groove Street then the snipers are removed and all their models, as well as the models of their weapons, are unloaded from the memory of the game.
-And then members of Groove Street gang who are not related to snipers, and other peds will also appear on Groove Stith. -In both scripts, only local variables are used, global variables are used only improper ones. -What significantly reduces the possibility of a possible relegation of the game due to an error. -All spheres used in the auxiliary script, just do not remain in the memory of the game, that is, if the player is not on Gruv Street, then the spheres are turned off. -Two language versions of the auxiliary cleo-script: Russian (for those who have a localizer from the SanLtd Team) and English (for those who do not have it). Control keys and your actions: 01. For the basic cleo script, you just need to be on Groove Street and snipers will immediately appear in 2.5 seconds on ten homes. 02.For an auxiliary cleo-script, the Russian version, go to the garage of the player's house on Groove Street. 03. Jump into the sphere that burns in the lower left corner of the garage. "Put on a robe", "Take off the robe", Get in the car 1 #, Get in the car 2 # or "Exit". 05.To quit the menu, if there are no vehicles in the garage, just click on "Enter". 06. But if the transport is still in the garage, then to exit the menu, it is better to select the menu item "Exit". 07.To the player inadvertently without your knowledge did not get into the transport, if you do not need it. 09.For the auxiliary cleo-script, English version, do the same with the points: 02 to 03. 10.In the appeared menu, select the item you need from 5: "Put on overalls", "Remove overalls", "Get into a car # 1", "Get into a car # 2" or "Exit". 11.To find out what these points are or what they are for, then look at the point: 04, the names of the items are exactly their meaning. 12.To exit the menu, if there are no vehicles in the garage, then perform the action from the point: 5. 13. But if the transport is still in the garage, then to exit the menu, it is better to select the menu item: "Exit". Attention !: Scripts were not provided for scripts like "Save Anywhere" and the like.
Then the models used in the main script, the pedes and their weapons, as well as the spheres used in the auxiliary script, will remain in the memory of the game. Therefore, I recommend that you save it by standard means, that is, through those save points that are in the game. The main script is recommended to use for more rigid and complete confrontation of snipers with cops, together with the script "Pilots in a helicopter". And then snipers will shoot and police helicopters too, giving cops the maximum rebuff, and also the maximum protection from cops to the player.