HAPPENED!!! Finally, I figured out the problem of extracting the mod from the game and now I'm ready to present it to you.
In the third, final, version of the "sewerage" mod, I expanded the map by another 2-3 times. Thanks to all those who sent me videos and photos of various sewers, according to their types, I tried to develop this continuation. So the features of the finale: - A huge location underground, occupying 40% of Los Santos. - Long, flooded and cluttered tunnels; Dirty mines; Decent and "modern" underground structures, all of which I tried to add to this version. - A lot of caches and waste from the location, which was calculated under the moderators. - Some easter eggs and prerequisites. - Variety of moves. - "Traps". - Some corrections of old objects. - Does not affect standard textures, which does not affect the appearance of games with texture mods. And much more awaits you in the final version.
Installation: one.
2. Add files from the GTA3.img folder (replace the appropriate ones) using any IMG program (to your taste )
3. Copy the files from the datemapsLA folder to the appropriate path ... BUT!!! Files must be copied immediately from the archive, otherwise, a crash is possible !!! (I don't know why, but I have all the files associated with the date folder copied like this)
4. THIS WAS A PROBLEM IN ALL OTHER VERSIONS!!! In the data folder, you need to open the "DATEGTA.dat" file, and enter the following lines into it yourself (by opening it with notepad):
# Object types # IDE DATAMAPSlabug.IDE <---- It must be typed between these lines IDE DATAMAPSgenericvegepart.IDE As well as!!! # SPLASH loadsc2 IPL DATAMAPSlabug.IPL <---- It too, should be typed in the IPL section IPL DATAMAPSLALAN.IPL
[5.] In the process of extracting the mod, I had problems changing the default regions (from which I deleted a couple of files), the game simply did not start :'(. In the folder [add-on], I copied my files, which should be replaced, but the game is unlikely to work for you. Open the MED program two areas LAs and LAw2, and simply manually remove the interference on the locations. If you know of other ways to get out of this problem, tell us about them in the comments.)