Mod features: - revitalizes instrument scales (speedometer, tachometer (now the arrow moves more smoothly), gasoline); - revives the steering wheel; - working wipers; - working turn signals and reverse gear (there are light sources, as well as the light falls on nearby cars and people), including on trailers; - fully working universal joints (it is possible to synchronize with both front and rear wheels), with a lively suspension change their angle of inclination in the crosspieces; - brake calipers (turn together with the wheels, but, as expected, do not spin); - working steering rods; - fans in the engine (rotational speed directly depends on the engine speed), you can create 2 fans. instead of the second fan, you can make a crankshaft pulley for example; - rotating intersection disk, as in "Ikarus" with an accordion; - steering wheels in the rear section of the "Ikarus";
- you can create a rear steering axle, as on some buses, the angles are calculated based on the dimensions of the model; - the ability to create dump trucks with fully working hydraulics, incl. and on trailers; - smooth turning of wheels on cars of class "worker"; - the ability to customize cars (calibration of the speedometer, tachometer, fuel gauge, the maximum stroke of the wipers and turn the steering wheel; - control of the transfer case (only on all-wheel drive); - you can raise the cab by
Update 3.1: - oil pressure gauges, engine temperature gauges, odometer (which counts kilometers) and mechanical clock are fully functional; - deformable springs; - worker class cars with a diesel engine smoke black when starting the engine and at high speeds; - correctly working trailers with a swing frame; - the ability to hitch a trailer to any car;
Update 3.2 beta: - working ammeter and voltmeter; - beta version of the electronic odometer; - the ability to create speedometer, tachometer and gasoline arrows on motorcycles; - control key settings file; - added additional settings for springs; - Fixed some annoying bugs.
Update 3.2 FULL: - minor amendments were made to the previously existing algorithms; - added additional axle for trailers; - well, and most importantly, it is the possibility of creating a CRANE! And this time, the crane model is (incredibly!) included in the archive!
Update 3.2.1: - fixed voltmeter jamb; - electronic clock and speedometer; - additional steering axles for the trailer; - windows; - you can open the doors of the body; - axis sloths; - sliding door.
Control (default): - "K" - wipers; - "J" - turn off the engine; when pressed again, it is removed); - "P" - hitch/unhitch the trailer (the car must be in touch with the trailer); - "Z" - left turn signal on/off; - "X" - emergency gang on/off; - "C" - right turn signal on/off; - "9" - reduced (on / off at a speed of less than 5 km / h); - "0" - front-wheel drive; - "-" - four-wheel drive; - "=" - rear-wheel drive; "num8" - raise the cab while standing near the car; "num2" - lower the cab while standing next to the car; "num8"/"num2" - raise/lower the body (you have to sit behind the wheel). dump truck can do any car. if dumper is dumper, then using hydraulics to raise lower the body num7 / num1; - "incert"/"delete" - raise/lower the left window; - "pageup"/"pagedown" - raise/lower the right window; - "num9"/"num3" - raise/lower the sloth (standing at the axis); - "num4"/"num6" - open/close the gate (standing at the body door).
Truck Crane Control: - "num8"/"num2" - raise/lower the arrow; - "num4"/"num6" - rotate the arrow; - "num7"/"num9" - extend/retract the arrow; - "num1"/"num3" - release/remove supports; - "num+"/"num-" - wind/unwind the cable.
A video manual for adaptation, as well as some models with the adaptation of new chips will be, tentatively, tomorrow.