It's done! A year and 2 days after the appearance of the 7th version of DYOM, either a utility or a program with which you can easily create your own missions right in the game, the developers of this useful thing have finally completed the new, 8th version of their wonderful brainchild .
"What's new?" - you ask. And the new one is enough: - Target objects that can be photographed, touched, damaged and destroyed; - New types of objects - effects (smoke, fire) and explosions (about 10-12 types); - Animations for the player; - 5 new types of cut-scenes - from the first and third persons for the actor and the player and shadowing the player; - 2 new properties of cut-scenes - remove the "wide screen" and dimming before the cut-scene; - Now you can return to the locations of the previous cut-scenes. Especially useful when creating dialogs; - Import and export text for purposes; - New spec. goals - to add or remove money to the player. Suitable for projects in which the plot of the chapters. the hero buys real estate, a car, etc. - Quick view for cars, objects and actors; - Two new options for pick-ups - spawn after 30 seconds and spawn after 6 minutes; - New option when creating paths for actors - expand, complete path
Fixed bugs: - Crash when using the "fire" object; - Fixed hiding/spawning of actors (cars, objects, etc.) while adding/removing targets; - Fixed an issue where objective texts from the previous mission were carried over to the new mission; - Fixed an issue where skipping motion. cut-scene did not stop the movement of the cut-scene; - Crash when adding an actor that should go (run, etc.) but not adding paths for it.