I surfed our website and didn’t see this program, so I decided to upload it to our website.
NINJA RIPPER is a utility for extracting/ripping 3D models (meshes), textures, shaders directly from a running game.
Current version: 1.1.2
Possibilities:
ALL available information about the model vertices is extracted (position, all texture coordinates, normals, weights, BLENDWEIGHT, BLENDINDICES, BINORMAL, TANGENT), indexes, textures, shaders. Theoretically, you can import this add-on. information in a 3D editor!
Supports D3D11, D3D9, D3D8 (not all methods/techniques are processed, but should work in 95% of games).
Functions:
Modes in which the ripper will copy the d3dX.dll of the ripper to the folder containing the application/game file being used, after which the ripper window can be closed, then you can launch the game from anywhere, the d3dX.dll copied by the reaper will automatically attach itself to the game when launched in any way, allowing you to rip the model. Thus, you no longer need to launch the ripper itself for this game.
You need to delete .dll from the game folder manually (if necessary), the ripper settings are now stored in the registry!
Importer capabilities for 3Ds Max:
To import models, use 3Ds Max version 2009 and higher. The importer allows you to import models and uv coordinates.
Theoretically, you can also import any data saved in .rip files, including weights for vertices; these weights are used to connect the model and bones. The only question is the generation of the skeleton and the connection of this skeleton with the model.
Importer functions: