The second version of my "black project". For those who do not know, I explain: this modification makes the military base (zone 69) more realistic. Much has been cut and added. 1. You will again see the protection system that was in the first version. Let me explain once again what kind of system it is: All soldiers work on the principle of "break code". There are only three codes: green, blue and red. During the "green code" patrol protection is enhanced. The base works as before. As soon as the "blue code" comes, you are given 5 wanted stars, and the soldiers are allowed to shoot to kill. If you entered the base, there comes a "red code" - critical. The base starts working offline. Increased base defense. All entrances and exits are closed. Some scientists are evacuated, the rest continue to work. * All bugs have been fixed in the protection system. * A soundtrack has been added (exactly like in the "black project" mission). This way you will know which stage of protection you bypassed. * I removed the soldiers from the first version and returned the usual 5 stars when visiting the restricted area. Right after the five stars, over the loudspeaker, you will hear about the "blue code" of protection. 2. Spotlights remain! Now they affect your "stealth" even more strongly. 3. Pneumatic gates also open on the tower. But now you need to press ENTER many times to open them! 4. The air defense shutdown system remained unchanged. Unless I removed the extra code from the script. To turn off the air defense system, go to the scientists room (there is still a radar there), go to the computer and press F. This is the final version of the mod. Perhaps, if there are few ideas, I will again deal with the military zone, but if this happens, then the mod will be completely different, but the interest will be the same! Video demo:
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