Mod includes 18 glue missions and several additional scripts. In addition, the mod includes cut scenes that can be seen in some missions.
The story
You do not need to play for Karl Johnson (although the skin remains him). Almost all the characters, except Mike Toreno, have nothing to do with the characters from the GTA. The protagonist is a soldier named Jim. He was at the center of events associated with an experiment, which resulted in the monsters and invaders from another world penetrated into the state of San Andreas. Jim has more than once performed tasks for Mike Toreno, and this time Toreno forces him to carry out various missions and fight with the invaders. In some missions you will need to play for other characters.
Features of the mod:
1. Mission from Invasion can begin to pass if you have completed all the story missions of the original GTA San Andreas. Standing on it, you activate the mod. 2. You do not need to start a new game, since it's CLEO. Nevertheless, passing the mission from this mod, you can save the game between them. 3. After viewing the prologue in San Andreas there will be a gloomy atmosphere, there will be almost no pedestrians and cars on the streets. In some places, one can see smoke coming from the earth. 4. Sometimes it will be possible to meet soldiers or aliens (invaders) passing by on military equipment. 5. You can also meet a soldier who shoots with an alien or just a wandering alien. Sometimes an alien can suddenly appear next to you from the smoke. 6. You can see how a monster is chasing a person. 7. You can see monsters in many villages, in the swamp between Los Santos and Pine Angel, near the ammunition in the desert, in some places in San Fierro and next to the house of Charles in the north of Las Venturas. Some monsters do not appear immediately after the first mission. 8. If you are in the territory of this city, a helicopter with aliens armed with rocket launchers will fly for you. 9. An additional transport will appear at the military base in the desert. Also on the base there will be soldiers, although they will only appear there until the 13th mission. You can enter the bunker - now the gate opens before you. 10. Zones 69 will be disabled, the cops will also not pay attention to you (they will not be on the streets at all). 11. After the last mission, all of the above will cease to function.
How to install
Before installation:
Mod is preferably installed on the original game GTA San Andreas. Because there may be conflicts with other scripts, it's best not to use them when you have Invasion installed. Tip: change the name of the CLEO folder to another one, for example CLEO2, before installation. Then all the scripts in this folder will not work in the game and they do not need to be deleted. After removing Invasion, rename the folder back to CLEO. It will be necessary if you go through the original story of GTA San Andreas. Do not forget that you will need a CLEO 3. library
Installation:
In the archive, an installer that automatically installs the mod in the specified folder with the game.
Removing:
After installation, the file Uninstall Invasion.exe appears in the folder with the game. This is a re-installer that will delete files from the CLEO folder.
Notes:
In this archive there is a text localized for the SanLTD. Later there will be localizations for other localization.
If you play by setting a large screen extension in the video settings, this can distort the text.
Authors:
The idea of fashion and the plot: dim1988 aka d88
Developers:
Scripting - dim1988 aka d88, Lost_forever, Innocent Models - zeb89, Lost_Forever, Cat-Scenes - Lost_Forever, dim1988 aka d88 Dialogues of characters for missions and cut scenes - dim1988 aka d88, Lost_Forever
Special thanks: Den_spb for advice on scripting Yelmi for consulting in creating cut scenes
And also to everyone who was waiting for this fashion, thank you for your patience!