At the request or as you like: by order, this time only by one user of the site: libertycity.ru and again by my own desire.
A long-awaited weapon from F.E.A.R, as well as from its expansion F.E.A.R - Extraction Point.
After I posted my weapon envelope from the F.E.A.R game "RPL submachine gun from F.E.A.R", few people liked it, that is, this weapon.
But most of all, only one user liked it.
To a user who, in the comments to him, the weapon, wrote something like: "do not listen to anyone and continue to make this weapon envelope from F.E.A.R further."
He then sent me a message in the PS with a request for something like: continue to make this pack of weapons from F.E.A.R.
To which I replied that I would not promise anything and that I would add this proposal to my to-do list.
And after freeing up my time, and after my not long deliberation, I still decided to finish this pack of weapons from the F.E.A.R game completely.
What I, though with great difficulty, but succeeded.
Also, when finishing this pack of weapons from F.E.A.R to the end, I did not forget to pay attention to the so-called "negative" comments.
Here are some of the few: "no own icon", "poor quality textures".
Well, now about all this and more, finally, let's move on to the story of the weapon itself from the F.E.A.R game and from its F.E.A.R add-on - Extraction Point.
Yes, there are 15 weapons in total, two of which are bonus weapons, and one is a weapon from the addition to F.E.A.R: F.E.A.R - Extraction Point.
Here is the list:
Pistol AT-14
RPL submachine gun with red scope
Perforator
ASP Rifle with Scope
Combat Shotgun VK-12
Assault Rifle G2A2
Plasma: Prototype-7
MP-50 cannon
Laser Carbine - Weapon from the F.E.A.R: F.E.A.R - Extraction Point
Grenade
RC mine
Detonator
Rocket Launcher MOD-3
Rocket for Rocket Launcher MOD-3 - Bonus weapon
Well, probably the most important thing.
This time, almost all the weapon textures except one were extracted directly from one of the archives of the F.E.A.R.
Therefore, the quality of the textures of all weapons this time is high: 512x512, except for the rocket, it has an average quality of textures: 256x256, it was not possible to find a higher one.
Of course, the texture quality of the weapon has also been updated: RPL submachine gun, now it has the same high quality textures as the rest of the weapon: 512x512.
Also, the RPL submachine gun has evened out the position in the player's hands, now the finger lies even more accurately and correctly on the trigger.
All weapons sit tight and high quality in the hands, unlike the most standard GTA SA weapons, where most of the weapons stick into fingers, etc.
And all flashes from firearms lie as exactly as possible to the muzzle of the weapon.
Plus, for some firearms, there are three options for replacing it, for example: mp5lng, micro_uzi or tec9.
For convenience, so that you know what kind of weapon, so you can replace it, I added this to the folders with weapons: "(mp5lng, micro_uzi or tec9)".
And besides this, all the other folders, which already contain weapons with a single replacement option, are also added, only like this: (colt45).
I still don't have my own icons, because I never learned how to make them, and those who are the most successful in SA style refuse to help me.
And so I extracted the icons from F.E.A.R itself, but I ran into a new problem, their size in proportions does not fit the standard icon size: 64x64.
The only weapon I had to skip was the Minigun: TG-2A from the F.E.A.R: F.E.A.R DLC - Extraction Point.
It is very poorly and crookedly captured and practically cannot be straightened.
As I wrote above, I got this pack of weapons with great difficulty, since I had to put it mildly, "non-standard weapons" to convert.
And in the course of its completion and adjustment, every now and then I took off: 3ds Max, the screen driver and GTA SA itself.