This script opens a pawnshop at the back of CJ's house, converted from an old restaurant, where you can pawn your weapons. Karl will not take him back - and so there are many places where you can find him. But if at the beginning of the game there is not enough money, this feature is very useful - you can sell some gun and get a haircut or tattoo, and also get rid of brass knuckles if the possibility of saving weapons after death or arrest is already open.
The pawnshop is busy - visitors are chatting with each other, asking the price. A well-known guy in a dark blue shirt, next to whom stands an assistant of easy virtue, should offer weapons. Fists, detonator, camera and parachute are not accepted.
The prices are: Additional weapons (cane, flowers, and you know what else) - $50 Drecollier - $100 Thrown - $500 Pistols - $300 Shotguns - $1000 Machine guns - $800 Machine guns - $2000 Rifles - $1000 Rockets, flamethrower, minigun - $3000 Paint, fire extinguisher, night vision goggles - $150