It seemed very unrealistic to me that CJ, even with low health, still runs and jumps as if everything is in order ... I fixed it. Now when HP is very low (10-20), "Heavy breathing" appears, bleeding, vision and hearing deteriorate, screen sways slightly (as close as possible to reality), as well as you can not jump and run. If it stops, you will have to catch your breath while holding the wound (thanks to Aleksey_move for the animation) If the level of health is critical (1-5), then you start to die slowly: partial loss of consciousness, time floats slowly, you have the option to fire a couple more shots...after which ! starts! slow and "epic" death (again thanks to Aleksey_Move)
And also with any death added an epic time dilation :D