After 5 working days in the metropolis, the main character gathers a company at his home, and invites quite a few friends and acquaintances, fishing, dancing, drinking and a delicious snack, in general the evening is a success. By the morning, the main character woke up in the kitchen next to the body of his father, he was woken up by the police, it turns out that someone “knocked out” our hero and committed a crime by placing a knife - the main evidence in the hands of the main character, as a result he was arrested, and later convicted, and given not a short period of time, after 10 years spent in the colony, the main character is released, his mother was supposed to come to the island for him, but everything did not go according to plan and no one met the main character, having reached the city, he understands at a luxurious mansion long time ago there are other owners - no place of residence, with 50 dollars in hand, our hero begins life from scratch in this “gray” city. His only desire is to find the killer and take revenge. Where did his mother go? Who killed his father and why?
Latest fixes:
+ Clothing stores have been completely redesigned, all items have been attached (for better game performance).
+ Complete optimization of all interiors, namely the collision model, for boxes. (for better game performance)
+ Removed unwanted load, more than 1000 lines in IPL with dynamics. (for better game performance).
+ Correctly configured LOD in the IDE (for better game performance).
+ Made the ocean bottom.
+ Complete rejection of SALA.
+ Fixed game crashes.
+ Fixed bugs with alpha textures caused by the creation of mipmaps.
+ Optimization of building collision (soon all buildings will be optimized and shadows will be made) (for better game performance)
+ Complete optimization of all dynamics, namely the collision model, for boxes and spheres. (for better game performance)
+ Made train tracks (1 ring)
+ Made plane paths
+ Customized Colormod.
+ New menu design.
Plot, missions, scripts:
+ Intro
+ 1 Mission (Story)
+ 2 Mission (Story)
+ 3 Mission (Story)
+ 4 Mission (Story)
+ 5 Mission (Story)
+1 Mission (Killer) is available after completing 1 story mission.
+2 Mission (Killer)
+3 Mission (Killer)
+1 Mission (Car Theft) is available after completing 1 story mission.
+2 Mission (Car theft)
+3 Mission (Car theft)
+ Buying clothes (2 stores)
+ Buying food (3 stores)
+ Bar
+ Ammunition
+ Saves after the first and penultimate mission (2 pieces)