CLEO 4 is a continuation of the ideas of CLEO 3 Code Library. CLEO 4 contains 100 additional opcodes, while providing full backward compatibility with scripts written and compiled for CLEO 3.
The library has been updated to version 4.1.0.25, 3/29/2010
Changes in 4.1.0.22: [*] fixes in opcodes 0A9A, 0AA1.
Changes in 4.1.0.20: [*] Changed the format of formatting opcodes: 0ACE, 0ACF, 0AD0, 0AD1, 0AD3, 0AD9. There was an opportunity to format fractional. See Text Formatting.
Changes in 4.1.0.12: [*] Buffer overflow protection in the fxt-file parser has been added. [*] other minor fixes.
Changes in 4.1.0.5: [*] Fixed memory leaks when creating several dynamic GXTs of the same name. [*] Added automatic closing of all open files when exiting/starting a new game.
Changes in 4.1.0.1: [*] Added programming interface for custom opcodes in CC++. [*] Fixed opcodes 0AA0, 0AA1. [*] 0ADE opcode format changed - now it just gets a pointer to GXT string. It didn't work correctly without the find_next flag.
Changes in 4.0.2.34: [*] added compatibility with 1.0 eu; [*] Fixed a crash when trying to launch a CLEO mission from a non-existent file; [*] other minor fixes.
Last edited by Alien (29-03-2010 15:28)
Installation: as well as CLEO 3 in the game folder, then there will be a CLEO folder, go there and send scripts with the format "CS" and "CM"