Good old gang war, who doesn't remember him? Many started with such mods back in version 0.2x Mod can be considered a legend.
This game mod works with bandit zones/occupy areas that can be captured by any team. The territory on the map changes color after the capture, to yours, before that it starts to actively blink. To start the territory capture, you need to kill a certain number of opponents, after which their territory will start flashing, when it starts you need to get to their territory and stay on it until it takes on the color of your gang. Only then will the territory be considered captured by you. 11 gangs, 1 admin class (the admin class can currently be accessed by any atm player, you need to change this in your admin fscript or login to rcon).
Gangs available in the mod:
Grove, ballas, aztec, nang, army, cops, vagos, mafia, biker, triad and admin.
Features: Registration system Login system Gang territories Statistics are saved for players. There are also base gates of some gangs, you can open and close them with /opengate /closegate commands (admin can open any gate)
Command admin:
/getinfo [player ID] command that shows the admin the player's game progress, kills, deaths, imprisonment, money, health, etc... The statistics system saves money, kills, deaths, killings of one's own. Saving is done only on registrants. Each player can view their own or someone else's statistics by typing /stats ID There is also a team chat, write: ! for team chat. Variable areas of gangs, imprisonment, killing of their own, is easily editable if you have such a need. Look at the top of the code for the #define setting.