Jake Lowell ReLoaded
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Game Bag
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1.dff, 1.txd, 15x125road1.dff, 15x15roadcorner1.dff, 15x15roadinters1.dff, 15x15roadinters2.dff, 15x62_5road1.dff, 2.dff, 2.txd, 3.dff, 3.txd, 7_11_sign01.dff, 7_11_sign02.dff, 7_11_sign03.dff, 7_11_sign04.dff, a51building1.dff, a51building1grgdoor.dff, a51building2.dff, a51building2grgdoor.dff, a51building3.dff, a51building3grgdoor.dff, a51fencing.dff, a51fencing.txd, a51fensin.dff, a51hangardoor1.dff, a51landbit1.dff, abattoirsink1.dff, alcoholbottle1.dff, alcoholbottle2.dff, alcoholbottle3.dff, alcoholbottle4.dff, alcoholbottle5.dff, all_walls.txd, allsampcols.col, ambulancelights1.dff, ambulancelights1.txd, ambulancelights2.dff, ammobox1.dff, animtube.dff, animtube.ifp, apple1.dff, apple2.dff, areaboundary10m.dff, areaboundary1m.dff, areaboundary50m.dff, armyhelmet1.dff, armyhelmet10.dff, armyhelmet11.dff, armyhelmet12.dff, armyhelmet2.dff, armyhelmet3.dff, armyhelmet4.dff, armyhelmet5.dff, armyhelmet6.dff, armyhelmet7.dff, armyhelmet8.dff, armyhelmet9.dff, armyhelmets.txd, arrowtype1.dff, arrowtype2.dff, arrowtype3.dff, arrowtype4.dff, arrowtype5.dff, atmfixed.dff, badge01.dff, balaclava1.dff, balaclava1.txd, balloon_texts.txd, banana1.dff, bandage1.dff, bandagepack1.dff, bandages.txd, bandana1.dff, bandana10.dff, bandana11.dff, bandana12.dff, bandana13.dff, bandana14.dff, bandana15.dff, bandana16.dff, bandana17.dff, bandana18.dff, bandana19.dff, bandana2.dff, bandana20.dff, bandana3.dff, bandana4.dff, bandana5.dff, bandana6.dff, bandana7.dff, bandana8.dff, bandana9.dff, barbeque1.dff, base125mx125m1.dff, base250mx250m1.dff, basesections.txd, bassguitar01.dff, bassguitar01.txd, bathroomstuff1.txd, bdupsmask1.dff, beanie1.dff, beerkeg1.dff, beret1.dff, beret2.dff, beret3.dff, beret4.dff, beret5.dff, biggreengloop1.dff, blackhat1.dff, blacktelephone1.dff, blankmodel.dff, blender1.dff, blood_heli.dff, bloodpool1.dff, blueneontube1.dff, bmyboun.dff, bmymib.dff, boat_prop.dff, bodybag1.dff, bollardlight1.dff, bollardlight2.dff, bollardlight3.dff, bollardlight4.dff, bollardlight5.dff, bollardlight6.dff, bollardlight7.dff, boxingglovel.dff, boxingglover.dff, boxinghelmet1.dff, breadloaf1.dff, breadloaf1.txd, breadslice1.dff, breadslice1.txd, bricksingle1.dff, briquettesbag1.dff, broom1.dff, broom1.txd, bucket01.dff, bucket01.txd, bullhorns01.dff, bullhorns01.txd, burg_sfs_01.dff, burgerbox1.dff, burgerbox1.txd, burgershothat1.dff, burgershottorso1.dff, c, cage20mx20mx10m.dff, cage20mx20mx10mv2.dff, cage5mx5mx3m.dff, cage5mx5mx3mv2.dff, caligulasvaultdoor.dff
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v1.0jake-lowell-reloaded_1735412226_443946.rarPassword for the archive: libertycity
This part of the project was made especially for the contest from Russian DYOM community and is a remake of the first half of the first chapter of “Jake Lowell — Silent Assassin” by Jimmy_Leppard.
At the moment only the RUSSIAN version is available.
Former mercenary Jake Lowell, nicknamed “Blade” is forced to return to his bloody profession. Drawn into a dangerous game of political intrigue and personal vendettas, he must not only complete a mission, but also fight his inner demons before they consume him.
Requirements:
- Font from SLT (not Mefisto 2.0)
- DYOM 8.1
- DYOM# latest version
- SAMP Objects by kumamon (already in the archive)
Installation:
- Files DYOM(1/2/3/3...).dat put in Documents(Documents)/GTA San Andreas User Files
- The contents of the SD folder into the SD folder (Documents)/GTA San Andreas User Files).
- The contents of the modloader folder into the modloader folder. Modloader.asi file in Root folder of the game (Root folder with the game).
Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
No
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Under no circumstances
Is it allowed to edit or update the file and upload its updated versions separately?
Only after receiving the author's permission
Is it allowed to convert the file for use in other games?
Under no circumstances
Is it allowed to use the developments, components, or assets presented in this file to create your own files?
Only after receiving the author's permission
Are there any developments from other people in this file for which the author has permissions, but which cannot be distributed without the consent of their authors?
No
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