Description:
- A project aimed at completely fixing the shortcomings and improving the standard transport models.
Update 2.0:
- 1. Completely fixed the settings;
- 2. Returned the standard textures, including the completely original Vehicle.txd (exception — I removed the "reflections");
- 3. Replaced some models;
- 4. Added a CLEO script, thanks to which the lights on the trailers will work;
- 5. Added a CLEO script, thanks to which the exhaust of diesel cars will be black.
Attention!
- Full functionality is guaranteed ONLY on SA-MP 0.3.7 R3-1.
Fixes:
- 1. Carcols.dat, Handling.cfg and Vehicles.ide settings:
1.1. Fixed a bug where the FBI Truck, HPV-1000, Patriot, Rhino and SWAT particles were of a different color upon collision (the bug occurred because the colors were not specified in Carcols.dat);
1.2. Fixed a bug where many models' wheels fell through the ground (the bug occurred because the developers changed the wheels of the models during the game's development, but forgot to fix the Vehicles.ide settings);
1.3. Fixed a bug where Admiral, Jester, Taxi and other models had front-wheel drive (the bug occurred because, apparently, the developers forgot to fix these settings in Handling.cfg);
1.4. Fixed a bug where Bus, Towtruck, Trashmaster and other models had incorrect wheel alignment (I can't even tell you why the default Trashmaster settings are so terrible);
1.5. Fixed a bug where Cement had single rear wheels, now they have double ones (when using the Silent Patch);
1.6. Fixed a bug where trailers had non-working taillights;
1.7. Collapsible wheels/chassis were also fixed for bicycles, motorcycles, helicopters and planes.
- 2. Models in GTA3.img:
2.1. Cabbie model — replaced with Taxi from GTA: Vice City in SA-Style (settings returned from the standard Cabbie);
2.2. Turismo model — replaced with Deluxo from GTA: Vice City in SA-Style (settings returned from the standard Turismo);
2.3. Bullet model — replaced with Bullet from the BETA version of the game in SA-Style;
2.4. Rhino model — replaced with Rhino with working tracks in SA-Style;
2.5. Super GT, Salder, Saldshit and Uranus models — fixed lighting;
2.6. Flash, Elegy, Jester, Sultan, Stratum and Uranus models — fixed tuning;
2.7. Also, bugs have been fixed for other models.
- 3. Models in Cutscene.img:
3.1. Fixed all models in cutscenes;
3.2. To avoid bugs, some models in cutscenes use a transparent texture for numbers.
Installation:
- 1. Install CLEO 4.4.4;
- 2. Install Mod Loader 0.3.7;
- 3. Move the contents of the "Ultimate Vehicles Fixes Pack 2.0" folder to the game folder (to the folder where you have the gta_sa.exe file);
- 4. Go to the game, to the settings, to the "Mod Loader" item and set the priority of "Ultimate Vehicles Fixes Pack 2.0" to 100.
Authors:
- 1. Settings fixes:
1.1. Carcols.dat, Handling.cfg, Vehicles.ide — Makar S. (Makar_SmW86).
- 2. CLEO scripts & ASI plugins:
2.1. ModdedSAA — DarkP1xel;
2.2. Extra Colors On Paintjob Fix — GuruGuru;
2.3. Exhaust Tweaker v1.1 — Junior_Djjr;
2.4. Working Trailers Brake Lights Fix — pr0face40, kenking, Wanoo.
- 3. Models:
3.1. Standard Vehicles Fixes Pack — BMWSauberF1.08, JKL14;
3.2. Vehicles Fixes — Tair;
3.3. Ambulance Fix — TheF3nt0n;
3.4. Cutscene Vehicles Fixed — razzer.exe;
3.5. Cabbie from GTA: Underground — UG Team;
3.6. Beta Bullet — BoB_MARLI (RUS);
3.7. Vice City Deluxo — TheMadeMan;
3.8. Rhino Animated — Spartan 112;
3.9. Trailers — Roadtrain 055, Vladion Prorock;
4.0. Sandking Fix & Beta Voodoo — TommyAssasin.