Before we had time to come to our senses from version 6 of the well-known program for creating missions, a new version, 6.1, was already released! Main innovations: Finally fixed the bug with parachutes! Killed enemies that were "targets" will now be hidden after killing them In the "Storyline" mode, by setting triggers, you can choose how much money you will receive after passing (!). After all, now you can receive rewards, in addition to respect Triggers are no longer available in interiors. Now the player, while creating a mission, has become stronger and the inscription "You are hungry" will no longer be displayed. Added new goals (which we have been waiting for): Talk on the phone and put away your weapon There's a new animation: jump forward Now, after you die/arrest, you will spawn near the nearest hospital/floor. site, not in Los Santos. Now, like "Space", "Enter" works in the menu. Well, perhaps that's all! You can read the rest here: .