This mod allows you to visually engage various small details in weapons, such as the magazine, bolt, etc. During reloading, the magazine detaches and falls down. When firing, the bolt moves back and then returns to its place. The foregrip of the shotgun moves, and most importantly, the sawed-off shotgun opens when the main character inserts a shell into it. There is a separate script for each weapon; if you do not need any, you can safely delete it. For those who want to adapt their weapon for this mod, it is quite simple: break the model into the required parts, and it's ready. There are additional parameters in the .ini file of each weapon (Detailed instructions are in the mod folder).
Update 26.01.2025
Thank you very much to Kaoru for testing, instructions, and everything else!
*These are two add-ons for the Weapon Details mod. There were no changes in the mod from the version of 13.01.2025.
Update 13.01.2025
Fixed the issue where pickups with a chainsaw or other characters who owned them had a white texture. (Edited file chnsaw.dff)
Update 12.01.2025
Fixed the mp5lng magazine sinking into the ground. (Edited files: mp5lng_R.dff and mp5lng.ini)
Update 10.01.2025
Update 20.12.2024
Update 19.12.2024
v3.0
!If you had this mod installed, then before installing this version, completely remove the "cleo" folder!
RPG Patch
Improved support for the "Rocket Launcher third person" mod By LKbosss
v2.6 (20.11.2024)
v2.5 (16.11.2024)
v2.4 (05.11.2024)
v2.3
v2.2
Update (12.05.2024)
Weapons in cutscenes have been replaced.
v2.1
v2.0
The mod is now heavily adapted to the original game and original animations.