Now you can approach any pedestrian and say either a positive or a negative phrase and you will be answered accordingly. Similar mechanics were in RDR2.
Pedestrians will have their mood displayed above their heads as a marker color.
Only 4 markers determine the mood of a person.
In order to start a conversation, you need to remove the weapon and aim (RMB) at a person. After the corresponding icons appear on the screen:
Negative phrases: Q
Positive phrases: E
To end the conversation, release RMB or move away from the person.
Modification is disabled during missions.