AudioFX - an add-on for DYOM that expands the possibilities of working with the soundtrack. You can now add tracks that will last multiple targets (similar to an am.mp3 file).
Author original AudioFX — andre500, I just modified the script and fixed some bugs.
How to use :
Music is added to the SD folder in the same way as regular soundtracks in DYOM. For an example of the correct design of sound files, see the screenshots.
X_.mp3 — A track that will last until the music ends or is stopped by a special file.
The file name is written as "1_.mp3", "5_.mp3", "15_.mp3", etc. That is, without a 0 at the beginning and with an underscore after the target number.
X_loop.mp3 — A track that will repeat endlessly until it is stopped using a special file.
X_pause — Pause the track. This file is added separately for each target (similar to XX.noa files).
X_stop
X_vol- — Reduce track volume by 50%. After finishing, pausing, or moving to the next track, the volume returns to standard.
X_vol+ — Set the standard volume of the track.
Corrections and improvements :
- Now playing and stopping tracks will occur smoothly with the sound increasing/fading
- Fixed binding to targets. Audio will now play during the specified target, rather than after it.
- The script now works in storyline missions
- Now several AFX tracks can be automatically played one after another
Disadvantages of this version:
The add-on will not work with projects made using the original version of AudioFX from andre500 and vice versa. However, you can install both versions of the script; no conflicts were observed between them.
F.A.Q.