RandomVehicle - different vehicles
Release of RandomVehicle v0.1 beta
Random models for one vehicle ID. I didn’t notice any bugs in the game, but long tests are needed.
Instructions and examples in the archive. Before use, I strongly recommend reading Readme(RU).txt
p.sAfter deleting RandomVehicle.txt and starting the game the next time, an error will pop up from the file gtasa_vehicleAudioSettings.cfg, unfortunately, I don’t know how to fix it now.
p.s.sAttached to the post are my FLA, OLA and OpenSAA files, which I use via modloader. $fastman92limitAdjuster.asi is used from the Arizona launcher, as it does not open annoying ads before launch. Use at your own risk.
It works on the principle ofRandomCharandRandomWeapon.
If you have RandomChar and/or RandomWeapon installed, the script will not load until RandomChar(RandomWeapon).ide is created (that is, the game will need to be restarted two (three) times).
Activation: Automatic
Installation:
- Unpack into the game folder
- put .lua in moonloader
- RandomVehicle folder (do not change the name) in modloader
Requirements:
fast and easy
-
randomvehicle-raznyjj-transport_1703151406_33808.7zDownload (3.57 MB)Password: libertycity
-
github.comDownloadPassword: libertycity