GTA Journey To Mars BETA 0.2.5
GTA Journey To Mars BETA 0.2.5
This project completely removes the environment of the sunny Los-Santos, and takes the player to the planet Mars. The main idea of the project is to create fictitious locations and bases located on the planet Mars. As well as creating realistic abilities which will immerse the player in the world of science fiction. To the world of the colonization of the red planet.
[Changelog of the version 0.2.5]
* Required space is reduced to 1GB by cutting unnecessary files.
* Fixed crash at the entrance to the menu of additional graphics settings during the game, as well as when listening to the custom radio.
* Fixed bug which caused the settings applied during the game to not be saved and the pictures taken by the camera.
* Fixed bug with disappearance of a skin or textures after death.
* Reworked the in-game sun, now it is not translucent through the rocks and objects and has a more realistic look and trajectory.
* Reworked the background wind sound and removed the seam.
* Fixed an issue with rovers reversing when the battery is low. Improved mechanics, lights will now flash and go out due to lack of power.
* Reduced volume of geiger counter and some effects.
* Reassigned keys for entering remote control and satellite tracking mode (now it is the default vehicle entry key)
* During remote control the camera is automatically set to default.
* Added 10 snapshots. When all the snapshots are taken, the player gets an increase of up to 6 game hours of oxygen.
* Improved air pumping effects in the airlock.
* Changed location of weapon and camera pickups. Near the second camp added a jetpack.
* Icons of bases on radar are shown permanently.
* Improved the satellite tracking script.
* Fixed FOV for widescreen mode.
[Changelog of the version 0.2]
## Location & game world #
* Reworked textures and some parts of the location.
* Dynamic change of sky and moons of Mars (*Phobos and Deimos).
* Cyclical change of weather conditions (*Clear sky > Sandstorm).
* Many effects have been updated and adapted, including sound effects.
* Dynamic and realistic dust vortices of different sizes have been added, in addition to the effects there are sounds and screen dusting (*if the player is caught in the vortex).
* There are now rocks and boulders all over the surface which make it difficult to move around.
* The base now contains three main modules (*Living module, communication module, and greenhouse), as well as garages and a charging platform for rovers.
* All objects at the base now have high quality shadows.
* The location has a camp near the canyon, where you can stay alive and replenish your oxygen supply.
## Characters ##
* Improved skin of the main character.
* The walking and running animations have been redone.
* The base now has team members (*NPC) who randomly perform various animations and move around outside and inside the base.
## Transport ##
* Three Mars rovers are available for control, which have different control characteristics and battery capacity.
* Well-designed models have movable suspension system and quality shadows.
* Completely reworked entry and exit animations.
* All Mars rovers can be recharged on the platform located at the base. If the battery is completely drained, the rover will move slowly.
* It is only possible to listen to custom tracks on the radio, all other radio has been cut out.
* A quality first-person view has been implemented, with sound engineering and effects. Rudder, battery indicator and compass are working and movable.
## HUD & scripts ##
* Cash stats has been removed
* Ability to damage the suit in case of falling or taking damage (*Vestige protects from damage). When the suit is damaged, there is an air leakage effect and the oxygen supply decreases rapidly. If the oxygen supply becomes zero, the health decreases rapidly, accompanied by sounds and effects. (*If you want to repair the suit, you must change clothes.)
* At nightfall, the suit's lighting is switched on.
* Now being on the surface, the player accumulates ionizing radiation, the rate of accumulation depends on the position of the sun, the higher it is — the stronger the radioactive radiation.
* Solar flares have been added, in case of a flare the radiation indicator turns red and the scale fills up quickly.
* There is a Geiger counter sound, the sound depends on the strength of the radiation received.
* The standard stats are removed, instead displaying the Sol number (*How many Martian days have passed) and detailed telemetry (*In the case of being on the surface), where temperature and pressure are displayed. The values change depending on altitude, time of day and weather.
* Now when attempting to reach the surface without a helmet, the player will die.
* Gym and mini-game scripts have been transferred from the standard game. The gym is located in the living module and the mini-games can be played by approaching the wall consoles. Consoles are present in the crew quarters in the accommodation module and in the communication module. The main monitor in the accommodation module shows an accurate real-time weather forecast.
* In the kitchen in the living module, you can use the dispensers to eat snacks and quench your thirst.
* The Communication Module has real-time satellite tracking capability.
* The game has a prototype Ingenuity drone and NASA's Pathfinder rover. They can be remotely controlled from the communications module. There are two missions available for the drone.
## Weapons ##
* Completely new stylized model of jetpack (*Jetpack).
* Some weapon models have been changed (*Shotgun, pistol, camera, explosives)
## Menus & settings ##
* Full dual language support (*English and Russian)
* Redesigned all splash screens in menus and loading screens.
* Fixed the bug with flickering startup screen.
* Stable mod work with any FPS.
* Save files and settings files are stored in the "Journey To Mars User Files" folder in the documents.
## Flaws ##
* Missing storyline.
* Not implemented a lot of planned scripts (*Mining and analysis of soil, growing vegetation in a greenhouse, research location areas, etc.)
* The interiors of the modules are incomplete.
* Tasks for Ingenuity and Pathfinder are incomplete.
* Unfinished easter eggs.
Read information and recommendations in the ReadMe.
Best regards, DMITRY_R.
Translated by Jesus Christus
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