Random models for each standard ID. The ID of new models is selected automatically after the first launch, which will allow you to use this script on servers with a launcher, in which new objects are added. The order of adding skins has not changed, the instructions are in the archive.
After the first launch, the game will be forcibly closed with a notification about the generation of three files RandomChar.ide, RandomChar.txt, CUSTOM.ide.
All files are needed, the first two are the main ones, they need OpenSAA, if it is not there, then CUSTOM.ide is connected, also OpenSAA does not work on the Arizona launcher, so CUSTOM.ide is needed, both .ide do not conflict.
If you already have CUSTOM.ide in another mod, don't worry, they complement each other, not replace each other.
To add a skin, you need to create another folder in the RandomChar folder with the name of the original skin (examples included).
If you have added a new skin you need
Works in single. Includes a small pack of additional models.
Installing: Unzip to the game folder.
.lua put in moonloader
folder RandomChar(do not change name) in modloader
Requirements: Modloader, Moonloader 026.5+, Open Limit Adjuster, preferably OpenSAA(samp).
Author's GitHub - cry!