A modification that optimizes the textures of the GTA San Andreas map, reducing disk usage and speeding up disk loading, saving about 20 - 30% of the RAM used when streaming.
What is the problem?
GTA San Andreas works with ".txd" files, which are sets of textures. Initially, each ".dff" template uses only one ".txd" file. When more than one ".txd" file is using the same texture, it is a waste of memory and waste, in the end it adds weight to the textures. For you to understand, the "ws_rooftarmac1" texture is repeated in over 100 files.
What was the solution?
Junior_Djjr used batch scripts to identify and separate the most repeating textures for Los Santos, and then the most repeating textures for each region. Junior removed the most common textures from the original ".txd" and moved them into a shared ".txd" file.
txdp ". For example, the texture" ws_rooftarmac1 ", which used to repeat more than 100" .txd "files, is now loaded only once. If this texture is 1MB, it saves over 100MB of disk, load and memory by itself! took some textures from GTA III from Xbox and Manhunt and improved them.
At the moment, textures are optimized only for Los Santos.