The goal of the mod is to recreate the classic, original atmosphere of GTA SA in the best possible way while minimizing crashes. The site is already full of similar modifications in the “Classic” style, but none of them suited me. So I wanted to manually create a mod in classic colors. And as it usually happens, when you make it for yourself, you realize that the mod turned out well. You can also upload it to the website. Well... let's move on to the mods in the assembly:
First of all, the most necessary modifications were installed, such as Silent Patch 1.1 build 32 (Silent), SkyGFX 4.2a (aap/The Hero) and fastman92 limit adjuster 4.1 (fastman92), but for all this to work, the latest version of Cleo 4.4 is needed. 0 (Alien, Deji). Even after these minor improvements, the game has changed significantly, but the soul demanded more. Next came 2dfx, naturally not without a limited drawing range, it still gives +1 to the sense of a decent scale of the map (ThirteenAG, TJGM) (however, the 2dfx version for the entire map and without LODs is in the bonus folder (ThirteenAG, TheJAMESGM, LINK/2012, Deji)). Afterwards, gta_sa.exe changed with the 2GB limit removed.
-----------------------------------
The following is a list of not so global changes, but all together they give the game a new look. The list includes:
- Loadscreen Remastered (improved loading screens) iAbokai;
- HQ Palm (original palm trees, but in high quality) Jestic;
- HD Menu (pictures in the menu. Remained the same, but in better quality) Leonid
Omichev;
- HD Map (map in the menu) Ezekiel, Xamugel;
- HD Map Icons (map icons in the menu) - I couldn’t find the author;
- HD Radio Icons (radio icons in the menu) ilya_cj;
- HD CJ (well... new CJ) Ezekiel;
- Insanity Items (improved pickups, updated original weapons, etc.) Ezekiel;
- HD Graffiti - KUSTODIY;
- HD Movies (improved videos when starting the game) AI Upscaling, War Drum Studios, Junior_Djjr, Firefly;
- Fonts HD (improved font) DimZet;
-----------------------------------
Next, the gameplay component was improved:
- Increased drawing distance for cars and pedestrians - Ryosuke839;
- Cars Divert v1.1 (When driving oncoming cars they will dodge) Junior_Djjr;
- Spread Fix (Fix spread when shooting) Ryosuke839;
- Realistic Car Physics - REDUX;
- MQ Quality effects and particle (Original files effects.txd and particle.txd, but in better quality) Vladion Prorock;
And there are plenty of ordinary moments when we see him too) Firefly;
- Vados Peds Pack (Pack of all NPS in the best quality) Vados;
- Mobile Hud 2.00 - DK22Pac;
- Weapon Recoil Auto V2.6 (Now the weapon will have recoil. It will be more difficult to shoot, but all the more interesting) HzanRsxa2959;
- Autosave (Well, just in case. Crashes happen extremely rarely, but it won’t hurt. Saves after missions in slot 8) ThirteenAG;
- ImVehft + round wheels (All default cars adapted for ImVehft + round wheels. No more driving hexagons)
PRINCESSBUXI, DK22Pac, Den_spb, Function-X, izerli, ECLIPSE00074;
- Planes Inertia (Now, when leaving the plane in the air, CJ and the plane will not immediately fall down, but now they will continue to fly forward according to physics. + to realism) Junior_Djjr;
- Plane Explode Fix (Destroying planes, they will not disappear) Junior_Djjr;
- Reload (The most common reloading of weapons at any time)ThirteenAG.
-----------------------------------
In fact, it’s difficult to say that the mod is ready. It is still quite raw, and whether there will be a 2nd version depends on how interested you are in it. I am the author of the assembly. Describe how you like it, suggest adding something. I'll be happy to read your opinions.
Copy from folder to folder, import into gta3.img and player.img. Install on a clean version. If you want to add your own mods, then it is advisable to put it on top of this.