It turns out that you can export a function from PedFuncs and manually assign a texture. Actually here. The script allows you to find out the current texture and assign another one. Textures are counted from the end, for example in chat/render bmydj_remap0 is equal to bmydj_remap(last) in .txd
P.s If the skin is broken (white or unnatural), it means that the textures have ended and a new circle has begun.
Activation: Single player: cheat code 'remap', RMB + Left/Right/WheelUP/WheelDown - _remap, RMB + Up/Down - index For sump: /pdremap - RMB + ..., /setremap [id] [index] [_remap](/setremap 174 0 5), /getremap [id] [index](/getremap 174 0) ID can be omitted if you need to change/ find out your texture
Requirements: Moonloader 0.26+, PedFuncs
Installation: for .lua file - install in moonloader.
Authors: Junior_Djjr, dmitriyewich Distribution only with the indication of the authors.