Myths Maker v2.2 (criar mitos e lendas)
Update 10/21/2022:
A global update that radically changes the mod.
- Now the script does not create copies of itself for each myth / animal, so it will not have dozens of scripts working for one mod
- The script uses less memory;
- Fixed mod loading time;
- Now any legend created for any version of the mod will be supported again; - - Added "Attack Animals" option;
- Now you can add 10 random sounds to legends (random.mp3, random_0.mp3, random_1.mp3… random_9.mp3)
- There is now a function to synchronize sounds with animation, it will often be used on animals (that have not yet been released)
-Added new sound effects for the legends included in the mod.Update 2.5.2 on 06/26/2021:
- Fixed location mode 2 behaving the same as 1 (legends and animals weren't spawning in more than one place at the same time);
- Fixed zombie crash in Fort Carson;
Update 2.5.1 on 06/26/2021:
- Improved code for handling multiple legends;
- Now you can see the legend area;
- Now when you leave the legend search area and enter another area of the same legend, models and animations are no longer loaded;
- Now for each legend, you can use up to 30 different models;
- Now you can use different variations for animals.
Update 2.5 on 06/26/2021:
- Now you can select up to 98 locations for each myth;
- Mod uses less game memory;
- Fixed a bug that caused a crash;
- Fixed crashes;
- Added new myths;
- Animals no longer walk on the sidewalk with people;
- Added new animals with their own animation.
A lot of work has been done and now the modification is very different from the first version. You should now be able to find an old hunter (location noted in the archive) who will show you a map of where the creatures are. The map is updated in real time. Added all creatures from Misterix mod. Menu in English and Portuguese
Update 2.4 on 06/26/2021:
- Now you can choose 21 places for legends (previously there were 7);
- Now the mod is adapted to AutoID;
- Now the legends will not be created in the middle of the ocean, if they are created for example for the SAxVCxLC mod;
- Added many sounds for existing legends and animals;
- Now, when the mod menu is closed, you do not need to restart the game to save it;
- Added a new myth about Slenderman with a new script, in the style of Slenderman: The Eight Pages Mod;
- Now the radius settings will be displayed on the radar;
- Now the legend will walk in a more natural trajectory.
Update 01/01/2021:
- Now for the modification to work, you need CLEO+ (CleoPLUS);
- An in-game map has been added, through which you can find out where the mystic is (you need to come to the old hunter);
- You can add an additional script to make the creature more personalized;
- Now about forty creatures are available in the mod;
Myth21 will have files, Myth21.dff Myth21.txd, 21_1.dff 21_1.txd, 21_2.dff 21_2.txd, 21_3.dff 21_3.txd;
- Added a small improvement to the artificial intelligence of the creature, now they can jump on the walls;
- Improved creature teleportation system;
- INI translated into English to avoid compatibility issues;
- Improved creature location system;
- Now, when you create several identical creatures nearby and if one attacks you, then everyone will attack;
- Location system is now round instead of rectangular;
- Added settings that allow you to find a creature with a wanted level;
- Added setting to turn off police during creature creation;
- Added the ability to turn off the damage animation of the creature so that it becomes more aggressive;
- Added the ability to spawn a creature in one of the randomly available places;
- Added an option to the creature to run slowly towards you before attacking;
- Added options for creatures (super hit, jump, teleport, etc.);
- Added sets of weapons;
- Added special effects options;
- Added the ability to spawn a creature on the old (hunting) map;
- And other modification improvements.
For the mod to work, you need to install the pluginCLEO+ (CLEOPlus).
The latest version ofCLEO+, you can find here (clickable).