Update from 10/21/2022: A global update that radically changes the mod.
A new menu has been made, which is written from scratch and does not use the old game menu;
The menu is controlled with the mouse and works faster;
You can now select the size of the area to create a legend or animal in each place;
Added sound for animal reactions (interaction_0.mp3 to interaction_4.mp3);
The old man and the hunter on the map now speak with voices generated by AL;
Some settings have been simplified, automated or removed;
Removed meaningless settings for animals;
Removed the Myths_Maker_Menu.cs file;
Animals and legends are now created with less delay;
Reduced (or removed) the delay when spawning animals and legends;
Many fixes and better adaptation to animals;
A new animation system for animal attacks is being created.
Changelog:
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Update 2.5.6 from 20.12.2021:
Now the script does not create its copies for each myth / animal, so it will not have dozens of scripts working for one mod
The script uses less memory
Fixed mod loading time
Now any legend created for any version of the mod will be supported again
Added the option "Attack animals"
Now 10 random sounds can be added to legends (random.mp3, random_0.mp3, random_1.mp3 ... random_9.mp3)
Now there is a function to synchronize sounds with animations, it will be often used on animals (that are not released yet)
Added new sound effects for legends included in the mod
Update 2.5.2 from 26.06.2021:
Fixed location mode 2, which behaved the same as 1 (legends and animals were not created more than in one place at the same time)
Fixed zombie crash in Fort Carson
Update 2.5.1 from 06/26/2021:
Improved code for handling multiple legends
You can now see the legend area
Fixed the legend disappearing area
Now when you leave the legend search area and enter another area of the same legend, the models and animations are no longer loaded
Now for each legend, you can use up to 30 different models
You can now use different variations for animals
Update 2.5 from 06/26/2021:
Now you can select up to 98 places for each myth
The mod uses less game memory
Fixed a bug that caused a crash
Fixed crashes
Added new myths
Animals no longer walk on the sidewalk with people
Added new animals with their own animation
A lot of work has been done and now the modification is very different from first version. Now you can find the old hunter (location marked in the archive), who will show you the map where the creatures are. The map is updated in real time. All creatures from the Misterix mod are added. You can also create your own mystical characters. Menu in English and Portuguese
Update 2.4 from 06/26/2021:
Now you can choose 21 places for legends (previously there were 7)
Now the mod is adapted to AutoID
Now legends will not be created in the middle of the ocean, if they are created for example for the SAxVCxLC mod
Added many sounds for existing legends and animals
Now, when the mod menu is closed, you do not need to restart the game to save it
Added a new myth about Slenderman with a new script, in the style of Slenderman: The Eight Pages Mod
Now the radius settings will be displayed on the radar
Now the legend will walk along a more natural trajectory
Update from 01/01/2021:
Now for the modification to work, CLEO+ (CleoPLUS) is needed;
Added an in-game map, through which you can find out where the mystic is (you need to come to the old hunter);
You can add an additional script to make the creature more personalized;
Now about forty creatures are available in the mod;
Now you can change ten skins for each legend, just rename the files, for example: Myth21 will have files, Myth21.dff Myth21.txd, 21_1.dff 21_1.txd, 21_2.dff 21_2.txd, 21_3.dff 21_3.txd;
Added a small improvement in the artificial intelligence of the creature, now they can jump on walls;
Improved creature teleportation system;
INI translated into English to avoid compatibility issues;
Improved creature location system;
Now when you create several identical creatures nearby and if one attacks you, then they will all attack;
The location system is now round, not rectangular;
Added settings to find a creature with a wanted level;
Added a setting to disable the police during the creation of a creature;
Added the ability to disable the creature's damage animation so that it becomes more aggressive;
Added the ability to make a creature appear in one of the randomly available places;
Added an option for the creature to run slowly to you before attacking;
Created separate folders for animals, creatures and people;
Added parameters for creatures (super-hit, jump, teleport, etc.);
Added weapon sets;
Added special effects options;
Added the ability to spawn a creature on the old (hunting) map;
And other modification improvements.
For the mod to work, you need to install the CLEO+ (CLEOPlus) plugin.