This script will allow CJ to set "Anomaly" traps To "place" an anomaly, dial the code TURD. Anomaly responds to: 1) All people. 2) All kinds of cars. Be careful, after you put the anomaly, do not stand near it, otherwise CJ will not be harmed. When there are no cars or people near the anomaly, it is calm, but as soon as a person or a car appears near it, it immediately begins to emit BLUE-VIOLET gas. If you get too close to the anomaly, then an explosion will occur, and if a person survived after the explosion, he will light up and this will finish him off. Having created an anomaly, it will always be in the place where you created it. The anomaly itself is: A piece of unknown metal that hangs in the air, rotating around its axis and emitting a column of sparks.