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  • Visual Objects Info (debug script) - Information about objects on the screen

Visual Objects Info (debug script) - Information about objects on the screen

  • Visual Objects Info (debug script) - Information about objects on the screen / GTA San Andreas
GTA San Andreas / Mods / CLEO scripts
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Goldfish
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visobjinfo.cs
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2 January 2019
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This script will help you get different information about the models that the GG is in contact with, right in the game.

After activating the script (key F10), you will see the following information on the screen:

Model ID (according to id from IDE files),

number of vertices and triangles

UV prelight and normal flags

etc

For vehicles, information about the availability of its components is available (for now only for cars and motorcycles)

Also in the upper left corner of the window there is information about pools - the number of objects that are currently loaded into the game and their maximum limit

The script can work both as SA and in its various global modifications (perhaps not in all)

Recommended cleo library version: 4.3

More of my scripts: vk.com/goldscripts

The file name and description have been translated. Show original (RU)Show translation (EN)
Visual Objects Info (debug script) - Информация об объектах на экране

Данный скрипт поможет вам получить разную информацию о моделях, с которыми контактирует ГГ, прямо в игре.

После активации скрипта (клавиша F10), на экране у вас появится такая информация:

ID модели (в соответствии id из IDE файлов),

количество вершин и треугольников

флаги наличия прелайта UV и нормалей

и др

Для транспорта доступна информация о наличии его компонентов (пока только для автомобилей и мотоциклов)

Так же в верхнем левом углу окна имеется информация о пулах - количестве объектов, которые зпгруженны в игру в текущий момент и максимальном их лимите

Скрипт может работать как SA, так и в разных ее глобальных модификациях (возможно не в всех)

Рекомендуемая версия клео библиотеки: 4.3

Больше моих скриптов: vk.com/goldscripts

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