Zombie Andreas Complete Final (Build 75)
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1. Description:
Zombie Andreas is a modification for the game "GTA: San Andreas", which completely changes the entire gameplay of the game.
A zombie apocalypse has occurred in the states; an unknown infection has infected most of the population. The remaining people are trying to survive and not kill each other to hell.
The Complete version is a further development of 4.1, and almost the final squeeze of juice from the SA engine - new content, improvement of all old things, game mode on GTA 3, GTA VC, GTA LCS, GTA VCS maps and much more!
Official VKontakte group - https://vk.com/za_complete
Discord group - https://discord.gg/wYG5Un
SAVES FROM PREVIOUS VERSIONS/BUILDS DO NOT WORK!!!
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2. Game modes:
There are several game modes:
1) Storyline - a mode that tells the story of Esher and teaches game mechanics (under development).
2) Survival - Choice of canonical survival or its non-canonical modifiers.
Survival - You are left in the care of this hellish place. Start your unique story and last as long as possible, or try to finish it in any way. Death, salvation or something else? It's up to you.
Escape from the State - You spawn as a random resident of the state during the second wave of evacuation with a random set of supplies and weapons. Your main goal is to escape the state.
Faction War - Play as one of the factions (military, bandits, farmers). In this mode you need to wage a war for territory.
Mutation - Various modifiers for Escape from the State.
3) Stories - Independent missions developed by the gaming community.
Stories from players - Play one of the stories from players.
Stories from the developers - Play one of the stories from the developers.
Open Editor - Allows you to create your stories with a variety of goals and things.
4) Hold - Confront hordes of zombies on certain maps.
5) Battle - Play as survivors or infected in a battle for points.
6) Other - Add. game modes.
Challenges - Modes that differ as much as possible from the main game, challenging players.
Zombiegeddon - real zombiegeddon!
Classic - the classic gameplay formula of Carmageddon 1.
Classic+ is the classic Carmageddon 1 gameplay formula, seasoned with various additives that deepen it.
Checkpoint Rush - Clean race.
Zombie Rush - You need to crush all the zombies alone within the allotted time.
Observation mode (Classic+) - Watch the madness on wheels without your participation.
Spectator mode (CP. Rush) - Watch exciting races without your participation.
Tournament mode - Play through all maps in a row in random order; if you lose, the tournament is reset.
View Replays - View the last eight replays of your Checkpoint Rush races that were not in spectator mode.
Random - Select a random Zombiegeddon game type with a random map.
Camp defense - Protecting the survivors' camp from endless raids by military men and bandits.
Run in the Underworld - Escape from the sewers of San Fieppo, full of cannibals.
infected in large numbers.
Add. settings - allows you to configure some additional gameplay parameters of the game.
Add. content - additional game content (downloaded separately - https://drive.google.com/file/d/1rJj6fUKg1j3Sq_hwdSYyLpa6Waobfdys/view).
Mike ClassicDream Story - A storyline from old versions (2014-2016 + 2017 version) about the adventures in the apocalypse of Mike, a former policeman.
Johnsons Story DLC - Story addition from 2014-2015, telling the adventures of the Johnson family in the apocalypse.
Tutorials - allows you to re-read in-game tutorials for various modes.
7) Random - random selection of any mode with random parameters.
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3. Authors:
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Current lineup:
Founder and leader of the project, leading developer - BloodTiger
Scriptwriter, tester, mapper - PTSDriver
Scriptwriter, tester, mapper - Gas-dust cloud
Necter, mapper - Cumbineoff
Modeller, add. project help - Sunny_l33t
Tester, mapper - Deadshot Calamity
Tester - Dane_Vogel
Tester - Semyon Persunov
Modeler - Skive
Former team members:
Additional project help, tester - Suckmybless (Retired)
Tester, translator, co-author of the fandom - Antinicknames (Retired)
Co-author of part of the translation and dialogue of the DLC - Philips_27 (Retired)
Tester - ChMekc (Retired)
Tester - MC Silver (Retired)
Modeler - Baldinymus (Retired)
A detailed list of all third-party authors can be found in ReadMe, as well as in the credits.
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4. Thanks
Aleksey_Move - For the attack animations of the infected, the running animations of the tank, witch, and hunter specially ordered for the project.
To those who donated money:
Anonymous
Sergey Brezdinyuk
Mister_Anderson
Antinicknames
WorldOfGTA
Vladislav Churkin
Bogdan Oleinik
Andrey Doroshenko
Alexander Serov
TheSpaik
TestamentSat
Lukyanov Yaroslav
Yaroslav Dragunov
Stas Kokorev
Sparrow Nova
VladimirBaldin
Misha Pazhdin
Elnur Sagadiev
Denis Maiorov
Nikita Potemkin
Enni0
Bulatov
kretin8
Maksyt325
Alexander Terentyev
Timur Bakytbekov
Deadshot Calamity
CarlosDavidGG
Meduzka
tipovets
TheNewMiller
Waffelzzz
Gosha Chekalin
AlexaN
METRO_FAN
Anonymous
Adisn
Smith "Dr. Meta" Johnson
Vano
Islam Allayarov
David Khomeriki
Bizonochek
Roman Evgenievich
HomeFox
Mr.Boobs
Alexander Miklyaev
Ivan Funikov
Vladimir Vinogradov
KireeshkaD
Maxim Alexandrovich
Maxim Andreevich
RemCode
Nikita Sergeevich
Nightscar
Nikita L.
Eros
To the authors of modding programs:
Sanny Builder - Seeman
MEd 0.32 Beta - Tony Wroblewski
FXT Editor - yelmi
Menu Editor v1.0c — Alexander
Alci's SAAT GUI FrontEnd 1.0 - Ascendence Modding Team
Binary IPL Decompiler - ocram88
GTA Anim Manager - Ryosuke
GXT Editor 1.2 - Hammer83
Rus2gxtCoder - yelmi
Coll Editor Beta 0.4 - Steve M.
MagicTXD - DK22Pac, The_GTA
IMG Factory 1.2 - X-Seti
CFG Studio 2 - Ben "Cerbera" Millard
Collision File Editor II 0.4b - Steve M.
g3DTZ — guard3
GTA ZONE Editor - zeppelin
MapModMover - Junior_Djjr
Mega GXT Coder - Yurko_UA
RW Analyze - Steve M.
SFX manager - HackMan128
TXDGen - The_GTA
IFP_Editor v0.95b - Majest1C R3
SA Memory Editor - Ryosuke
To all those who played the modification, left reviews, joined our group (https://vk.com/za_complete), wrote about shortcomings, believed in us and supported us in every possible way!
To all authors of third-party modifications and programs, without which ZA would not be possible!
To all relatives and friends, acquaintances!
And you, for getting acquainted with our project!