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GTA Script Generator 3.0b  
GTA Script Generator 3.0b for GTA San Andreas
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Category: Files for GTA San Andreas
Section: ProgramsMission creation
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E-mail / website: Go to the website
File size: 1.16 Mb
File replaces: gta.dll
File uploaded by: wmysterio
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Downloads: 179
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36 простых миссий за 12 минут
В этом видео демонстрируется рабочий процесс создания простеньких миссий для GTA San Andreas, используя генератор скриптов и Notepad++
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GTA Script Generator is a tool that allows you to generate code for Sanny Builder using Visual Studio and the C # language. The DLL-library contains all the basic methods that are often used in the development of standard SCM-modifications. Now you can more quickly develop scripts, avoid critical errors and write code using modern C # language.

To use this library, you need to know the C # language at the base level and know how SCM scripts work. You need to use the latest version of Visual Studio and the .Net Framework version 4.7.1 or higher. Performance in other languages ​​and platforms is not guaranteed.

The library does not know how to compile scripts, as does Sanny Builder or the Plugun SDK from DK22Pack. The library does not interpret scripts, as ScriptHook and Moonloader do. The question arises: what does it do? It uses code that is written in C # to later make code from it that can compile Sanny Builder.
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GTA Script Generator 3.0b for GTA San AndreasGTA Script Generator 3.0b for GTA San Andreas - screenshot #2GTA Script Generator 3.0b for GTA San Andreas - screenshot #3
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Players video
36 простых миссий за 12 минут
В этом видео демонстрируется рабочий процесс создания простеньких миссий для GTA San Andreas, используя генератор скриптов и Notepad++
You can create your own file review or capture your gameplay with mods, upload it to YouTube and add it to the description
Add a video

Store interior from GTA 5 for GTA ViSA BETA 3.2

23 April 2016 GTA San Andreas
This mod adds a Shop interior from GTA 5 for GTA ViSA BETA 3.2. The store is behind Franklin's house. Work on the interiors will continue. Who likes it - put likes, subscribe to the channel and comment, and also share in VC. Here's the video:...

GTA Override v1.3

20 June 2013 GTA San Andreas
GTA Override v1.3 - program to restore your GTA3.img after another unsuccessful fashion or just if you want to restore it to its initial state. Also in the archive there is GTA Override for GTA IV.

Gta Underground Snapshot 3.3

31 July 2018 GTA San Andreas
This mod combines the 3D-era universe on the GTA San Andreas engine and adds all the functions from their respective games. In advance I will tell UGMP in this update is not present List of changes in GTA Underground Snapshot 3.3: · Fixe...

Interior of the Franklin Gas Station + for GTA ViSA Beta 3.2

2 April 2016 GTA San Andreas
This mod adds the interior of the Refueling + interior of Franklin's house an improved version for GTA Visa 3.2. Mod does not weigh much now, pick-up is now in the house you can keep in the game in the house, not on the street. The user (modemake...

Gta underground snapshot 3

30 August 2017 GTA San Andreas
GTA: Underground is a global modification built on the GTA San Andreas game engine and combines all three maps of the previous GTA parts namely: GTA Vice City, GTA 3 and of course GTA Sa. In all three cities there are operating shops, you can buy a h...

GTA ViSA beta 3.1

9 January 2016 GTA San Andreas
GTA ViSA is a global mod for GTA SA that transfers Los Santos from GTA 5 to the GTA SA engine. The new version is ready areas: scentral_01, koreatown_01, downtown_01 and sanpedro_01, sunset, holywood Installation: - Download the archive, ...

gta underground snapshot 3.2 patch

11 October 2017 GTA San Andreas
changes 3.2 Fixed a lot of visual alpha errors in Vice City (in particular, Neon signs) · Fixed VC beacon beam rotating faster when the frame rate is higher, now it takes into account the delta time of the past frame. · Fixed a random glitch i...

Gta Underground Snapshot 3.3.3

10 September 2018 GTA San Andreas
Gta Underground is a mod that combines the 3D-era universe on the GTA San Andreas engine and adds all the functions from their respective games. In advance I will tell - UGMP in this update is not present List of changes: • Changed the l...

[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the forum.

[!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.



Best comment written on, 26 August 2018, 11:40
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wmysterio
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Цитата: Vladimir_P
Как по мне, так SCM код гораздо удобнее, чем C# при разработке.
А для меня разницы нет. Только на библиотеке я делаю проекты быстрее, так как знаю что к чему. Естественно это касается только меня. Вот и решил поделиться этой библиотекой с другими, может кого-то заинтересует.

wmysterio 26.08.2018, 11:52:29
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10
comment written on, 11 August 2019, 21:44
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wmysterio
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sam (guest), о каких "древних" и "новых" скриптах идёт речь?
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comment written on, 11 August 2019, 20:17
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sam (guest)
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Мож уже начнете переписывать древние скрипты ? а то чето они конфликтую с новыми скриптами
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comment written on, 30 July 2019, 23:37
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wmysterio
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Цитата: TheBadZero
SCM на C# написан получается?
Ну, в реальности R* имеют свой компилятор. А эта библиотека только позволяет писать скрипты на C# и заточен для работы с Sanny Builder.

Получается, что-то вроде "обёртки" над Sanny Builder. Опкоды - это функции. Метки, прыжки, потоки, миссии, внешние скрипты - также являются функциями.
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comment written on, 30 July 2019, 19:46
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TheBadZero
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SCM на C# написан получается?
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comment written on, 21 July 2019, 11:02
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wmysterio
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Цитата: BoPoH
По идее можно добавить и компиляцию - SB вроде поддерживает компиляцию из командной строки
Да, так тоже можно. Есть отдельный метод для компиляции через СБ.

wmysterio 09.08.2019, 20:49:19
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comment written on, 21 July 2019, 02:57
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BoPoH
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По идее можно добавить и компиляцию - SB вроде поддерживает компиляцию из командной строки
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comment written on, 28 August 2018, 11:36
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Joel_Alkosso
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Больше способов для создания модификаций - больше самих модификаций (скриптов в нашем случае).
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comment written on, 26 August 2018, 11:40
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wmysterio
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Цитата: Vladimir_P
Как по мне, так SCM код гораздо удобнее, чем C# при разработке.
А для меня разницы нет. Только на библиотеке я делаю проекты быстрее, так как знаю что к чему. Естественно это касается только меня. Вот и решил поделиться этой библиотекой с другими, может кого-то заинтересует.

wmysterio 26.08.2018, 11:52:29
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comment written on, 26 August 2018, 11:17
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Vladimir_P
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Как по мне, так SCM код гораздо удобнее, чем C# при разработке.
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