Attention! A new version is out! You can download it from here!
The file was re-uploaded due to the correction of markers! Anyone who downloaded this script BEFORE 01/14/2018, I strongly recommend downloading and installing it again!
It's been a long time since I released my "Slaughterhouse from GTA V" script (details mod), and you seem to like it. But the errors have not gone away, it forced me to release the third version.
- Fixed mission icons to disappear when the player starts a mission or is next to save icons in the open. - Fixed these two dudes being able to start the mission after talking to them. In previous versions, they were immortal... - During the massacre, you will not be disturbed by the cops. - Enemies now REALLY spawn from far away during carnage. - During the massacre, hearts and bulletproof vests will appear, which can be picked up.
- After the massacre, the point where you just completed the massacre will become temporarily inaccessible. In order to play in this place again, you will need to move away and return. A kind of respite.
Version v 4.0 - Slaughter icon markers really fixed - Health and armor pickups no longer appear - During the massacre, enemies will also be visited by cars (each mission has its own). Destroyed cars give more money - Headshots also count - Removed dialogues, they are the real gag and don't make any sense
All missions can be compared and tied to the same missions from GTA V. The Bayside rampage can be attributed to the Ballas and Vagos rampages, the rampage near the desert geyser to the Hipsters, the rampage closest to Las Venturas to " Rednekam", and a riot near the plant - to a riot with the army (albeit indirectly). The cars of the enemies will also remind you of this. By the way, I do not advise you to go without a good weapon.
A slaughter icon for those who like to poke around in the game files is included.
Upload to other sites when specifying the author's nickname - TrushinVlad