Description: This script adds a multifunctional visual spawner with a preview of vehicles (TC). The new version adds even more features and functionality.
Changes in version 3.3 - Page numbers and arrow buttons for switching between pages are center aligned.
Changes in version 3.2 - In the car settings, color selection has become much easier, thanks to the introduced color palette of 127 colors. - Added the inscription "Color ID" in the car settings, which shows the current color ID of the square on which the cursor is hovering. - In the car settings, you can now select extra parts before spawning the car. - In the car settings, the ability to set immunities has been added: from bullets, from fire, from explosions, from collisions, from hits with melee weapons.
Changes in version 3.1
Changes in version 3.0 - Now you can open the spawner while sitting in the car. - A spawned vehicle will no longer get stuck on inclined planes. - Now you can spawn cars in interiors. - Added search system for cars by their standard names. - Added a system for distributing cars into groups (categories). - In the car settings, the ability to put your license plate has been added. - The useless function of renaming machines has been removed from the machine settings, the current GXT key is now displayed instead. - In the car settings, the ability to set your car color has been added. - When adding a car, the entered model ID will be checked for the presence of a car, so that a ped or an object is not added to the spawner. - Added settings menu. - Added the ability to spawn a controlled work train onto the rails. - Added the ability to remotely control RC vehicles.
This manual contains sections: - How to change the picture of a standard car to your own? - How to add a picture to a new non-standard car? - How to add your picture to the group? - How to change the original name of the car to your own? - How to add a car to a group? - How to change the color of the car to your own? - How to spawn a working controlled train? - Options Menu in Visual Car Spawner v3.0 - Known bug in Visual Car Spawner v3.0
It is NOT recommended to use the spent crack and others in which English letters are replaced with Russian ones. The spawner has only English localization, and those who have such localizations may have problems with incorrect display of letters in the inscriptions in the game itself, using this spawner.
Requires CLEO v4.3
Recommended setting: ASI plugin Mousefix or SilentPatch
Installation: Throw the contents of the archive into the game folder, agreeing to a replacement.
Spawner activation: Default is H + 7 (regardless of whether the player is driving a vehicle or not). You can also change to your two keys in the INI file VCS.ini
VCS.ini file parameters StartIDtexture - ID number of the start of displaying sprites StartKey1 - The first ID number of the key to activate the spawner (default ID - 72 is the H key) StartKey2 - Second ID number of the key to activate the spawner (default ID - 55 is key 7) ShowPictures - Show pictures in spawner (using TXD file): 1 - on. / 0 - off. PlayerInCar - Moving the player to the appeared car by the driver: 1 - on. / 0 - off. OffsetY - Vehicle spawn distance from the player in meters (you can enter a negative value) Rotate - Angle of rotation of the appeared car in degrees (enter from 0 to 360) RC_Mode - Ability to control a remote radio-controlled transport: 1 - on. / 0 - off. SpawnOnRailways - Ability to spawn a working train on the nearest rails: 1 - on. / 0 - off. SaveInMemory - Saving the car in memory when exiting the spawner: 1 - on. / 0 - off. DeltaTime - Cursor movement based on frames per second in the game: 1 - on. / 0 - off. OpenInCar - Spawner activation when the player is driving: 1 - on. / 0 - off.
Thanks: Greecko for the English localization of the spawner. DK22Pac for helping me fix a known bug.