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Download Game Handling Editor v1.0 for GTA San Andreas

Game Handling Editor v1.0  
Game Handling Editor v1.0 for GTA San Andreas
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Rating of the file: +81
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Category: Files for GTA San Andreas
Section: ModsCLEO scripts
Author*:
E-mail / website: Unknown
File size: 37.89 Kb
File replaces: ghe v1.0.cs, ghe.txd
File uploaded by: Chel555
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Downloads: 2082
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Description:
This script is added by the Game Handling editor of vehicle settings (characteristics). Now you can change the handling of any vehicle straight in the game.

Features:
- In the game editor there are all parameters for each line in the file handling.cfg
- Ability to configure the flags of models and handling'a.
- Apply the modified handling parameters of the current machine to the game.
- Save the handling parameters in the INI file, and also open them.
- Converting all handling parameters to a string for handling.cfg

The development of the game editor relied on two programs: HandlingED and FlagStudio. It was for them that a similar interface was created for the game handling settings editor.

The archive contains the file HandlingIDs.txt, which contains a list of all standard machines:
The first column is the HandlingID number, the second column is the HandlingID name, the third column is the name of the machine model.

You can configure all standard transport in this game editor (400-611).

Disadvantages:
- After converting the parameters to a line in the ConvertHandling.txt file, the first parameter (which is responsible for the HandlingID of the machine) from the model ID number is renamed into the name of this HandlingID. All their names are in the handling.cfg file (the first parameter) or in the file HandlingIDs.txt (second column). You can not change the Handling in the game editor with the new ID (over 611). The editor works only on standard ID models (400-611) or Handling ID numbers (0-209).
Bugs:
- The value of the MaxVelocity parameter (which is responsible for the maximum machine speed) is not displayed correctly in the game editor. It is not recommended to put too much value (for lovers of crazy speed at the machine), if you go at a crazy speed and crash, then the game will completely hang. When converting to a string, this parameter will also be written with an incorrect value, you have to correct it manually.
Therefore, you need to fix it manually after the line conversion and this parameter is corrected, it goes after the MaxVelocity parameter in the Handling.cfg file.
- It is not recommended to change the value of the parameter VehicleAnimGroup (which is responsible for the animation of the pedals) and apply it to the game. Otherwise, you will receive a crash from the game when the player sits in the vehicle with another animation.
- The machine does not behave differently after making changes to the handling parameters of this machine. The solution is to oversleep this machine. There is also a second reason perhaps when you added the machine to a new model ID in the vehicles.ide file, then you may have assigned it the same Handling ID Name (the second column of the HandlingIDs.txt file) as the standard machine, and now it's the standard The machine does not accept parameters because of assigning its Handling ID name to the machine with the new ID.

It is NOT recommended to use the spent crack and others, in which the English letters are replaced by Russians.

Requires CLEO library v4.3

Installation:
The contents of the archive to throw in the folder with the game, agreeing to replace.

Activating the editor:
By default, H + 6. Also you can change to your two keys in the INI file GHE.ini

Thanks
Mr_GeniusZ for a little help in writing the script.
DK22Pac for helping to fix one known bug.

Demonstration of the script:
Screenshots
Game Handling Editor v1.0 for GTA San AndreasGame Handling Editor v1.0 for GTA San Andreas - screenshot #2Game Handling Editor v1.0 for GTA San Andreas - screenshot #3Game Handling Editor v1.0 for GTA San Andreas - screenshot #4Game Handling Editor v1.0 for GTA San Andreas - screenshot #5Game Handling Editor v1.0 for GTA San Andreas - screenshot #6Game Handling Editor v1.0 for GTA San Andreas - screenshot #7
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[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the forum.

[!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.



Best comment written on, 6 March 2018, 05:07
#
Chel555
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+2
Цитата: max202
У дяди Миши самые крутые эдиторы, которые я на свете видел !
Спасибо за такой комментарий, от души прям
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18
comment written on, 14 April 2018, 15:33
#
Zorkiy
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0
Chel, do you plan to do the same development, but for weapon.dat?
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17
comment written on, 20 March 2018, 12:12
#
Chel555
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+1
Meckanimal, возможно самп не поддерживает внешние текстовые таблицы, в которых и отображаютя необходимые надписи в скрипте. Решений этой проблемы пока не нашел, да и этот редактор создан исключительно для одиночки, а не для читерства в сампе.
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16
comment written on, 20 March 2018, 00:53
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Meckanimal
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0
Аналогично как и у dizzraymble: совершенно чистая лицензия с новейшей библиотекой клео и точной установкой по инструкции и в игре всё равно отсутствует шрифт в SAMP'е. Мда.

Meckanimal 20.03.2018, 01:18:11
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15
comment written on, 16 March 2018, 13:31
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Iam Mike
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0
Попахивает MTA.Там такая фича давно есть ,еще с 2008-ого вроде.
Настройки вроде такие же ,только не много меньше чем в МТА.А раз я в МТА мастер Handling Editor'а ,то и здесь адекватные но быстрые значения.Там всего лишь максималку 200.000 а скорость на 100.000 и поиграться со сцеплением ,весом ,с сощьностью тормоза ,и все.Раз в МТА(мультиплеер для GTA Sa, разрабатывается дольше САМП'а)не зависает ,то и здесь пойдет(наверное)
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14
comment written on, 13 March 2018, 16:07
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Surmay2002Nazar
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0
Poya,
Ну это логично же
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13
comment written on, 6 March 2018, 05:07
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Chel555
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+2
Quote: max202
Uncle Misha has the coolest editors I've ever seen!
Thank you for such a comment, from the heart it's straight
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12
comment written on, 5 March 2018, 18:26
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max202
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+1
Uncle Misha has the coolest editors I've ever seen!
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11
comment written on, 3 July 2017, 16:01
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Chel555
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dizzraymble, тогда неправильно установили мод, либо скажите как устанавливали, какой у вас русификатор стоит, мб из за него проблема, что текст не отображается
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10
comment written on, 3 July 2017, 15:04
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dizzraymble
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Chel555 , that and it's worth it, anyway
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9
comment written on, 3 July 2017, 04:49
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Chel555
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0
dizzraymble , CLEO 4.3 must be installed
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8
comment written on, 2 July 2017, 21:13
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dizzraymble
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0
Croce, I open the menu and I see stupidly gray rectangles, GTA full pure, only new glue and the script itself, the standard font, and such crap with all its scripts. Sho do that? Zadolbalo sensitive
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7
comment written on, 30 June 2017, 18:48
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libra1979
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0
long-awaited thing!

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6
comment written on, 26 June 2017, 17:17
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Дятел Экзотический
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+1
It's annual!

Woodpecker Exotic 26.06.2017, 17:17:47
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5
comment written on, 25 June 2017, 16:01
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Poya
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0
I do not advise you in the sump, because you can get a ban, and so the script is usable laughing
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4
comment written on, 22 June 2017, 21:22
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Aoba_Suzukaze
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0
The funniest thing is that it works in multiplayer good , + uniquely
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3
comment written on, 14 June 2017, 04:29
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Junior_Djjr
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+1
Don't need to know handling ID, just read:
CVehicleModelInfo + 0x4A (2 Bytes)

For example:
1@ = vehicle model
0AA7: call_function 0x00403DA0{_getModelPtr} num_params 1 pop 1 iId 1@ pclInfo 2@
2@ += 0x4A
0a8d: read_memory 2@ size 2 vp false

Don't tested, but maybe you just need this.

And don't use static handling pointer, a lot of peoples now use vehicles added without replace. Make it compatible with my snippet:

----------------
// Get start, end and size of handling block
0A8D: _startOfHandlingBlock = read_memory 0x5BFA96 size 4 vp true // Startblock
_startOfHandlingBlock += 0x14
0A8D: 2@ = read_memory _startOfHandlingBlock size 4 virtual_protect 0
if 2@ == 0xFFFFFFFF // patched by fastman92 limit adjuster
then
0085: 2@ = _startOfHandlingBlock
2@ += 8
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0 // Number of vehicles
2@ += 16
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0 // Offset to vehicle's handling
2@ += 20
0A8D: 5@ = read_memory 2@ size 4 virtual_protect 0 // Block size

006A: 3@ *= 5@ // Number * Size
_startOfHandlingBlock -= 0x14 // Return to startBlock
005A: _startOfHandlingBlock += 4@ // startBlock + Offset to vehicle's handling
0A8E: _endOfHandlingBlock = _startOfHandlingBlock += 3@ // = end
else
if _startOfHandlingBlock == 0xC2B9DC // original handling block pointer
then
0A8D: _endOfHandlingBlock = read_memory 0x6F531E size 4 vp true
005A: _endOfHandlingBlock += _startOfHandlingBlock // End
else // another unknown patch
32@ = 0
while 32@ < 10000
wait 0
0ACD: show_text_highpriority "~r~Error: Apparently you have some limit adjuster with an incompatible handling's patch." time 1000
end
end
end
----------------
Feel free to use.
Also remember that you can get the handling pointer by the vehicle itself with CVehicle+0x384
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2
comment written on, 13 June 2017, 22:19
#
Liimert
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0
FerrumBOY ,
It is necessary to read the description, with this there is likely a problem.
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1
comment written on, 13 June 2017, 13:44
#
FerrumBOY
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HZ what is it, but it seems to me, it seems that this is something cool. winked And then you can change the max speed and acceleration of the machine?
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