• Description: In honor of the anniversary rating +100 for the first version of this script, I developed the second version from scratch, which adds many features. This script adds a visual vehicle spawner, i.e. a vehicle preview spawner.
What's new in version 2.0 - Added the long-awaited category "Added Cars". In this category, you can add vehicles with a non-standard ID (Standard vehicles have ID 400-611). In other words, you will NOT need to replace the vehicle model with a standard one. Thanks to this new category, you can also remove unwanted vehicles from this category. You can also add standard vehicles to this category for convenience. - Added the ability to name vehicles (both standard and added) as you want. Vehicles with your names are shown in yellow to make them easier to find. - Adding vehicles in the "Added Cars" category is unlimited. - One page now displays 28 vehicles (4x7). - Vehicle names are displayed on the page. - You can change the two script activation keys, thanks to the INI file introduced in this version. - The page number in the two categories is written to the INI file and is not reset when you restart the game.
Script activation: The player must not be in a vehicle. H + 7 (default) - open Visual Car Spawner v2.0 (You can also change the assignment of the keys to your own in the INI file.)
• Setting: Throw the contents of the archive into the folder with the game, if you ask to replace the files, we agree. Make sure that you do not have the first version of the VCS.cs script in the CLEO folder, otherwise there will be a conflict and possibly a crash from the game.
For the stable operation of the script, the CLEO v4.3 library is required With the constant spawning of the vehicle, there were no crashes from the game.