In the early stages of GTA San Andreas, the developers planned to add safes that the player could break into.
For some reason, this mechanic was not implemented, although all the files and lines of text remained in the game. This modification fully restores this function.
Safes are located in houses that you can rob during a thief mission. Approach the safe to start breaking into it. Gently turn the toggle switch to the right or left, listening for sounds, clicks and vibrations. The safe can hold anywhere from $30,000 to $80,000.
You can see the number of safes cracked in your stats (in the pause menu).
Move the Cracking safes in houses.cs file to the Gameface/Binaries/Win64/CLEO folder. The CLEO Redux library is required for the mod to work.