There are settings (hangling), carcols, etc. There are 3 paint options, there are damages. Texture car.
Installation:
1. Copy the entire com.rockstargames.gtasa folder to your computer + make a copy for every fireman
2. Download Imgtool 2.0 or SA Crazy Editor + download Txdfucker latest version
3. Open the gta3.img file, which is located in the .../files/texdb folder using Imgtool 2.0 or SA Crazy Editor
3. Press the F2 button, a search window will open and look for our model and replace it with the one downloaded earlier from the Internet. Consider the weight of the .dff
4. Rebuild this archive. Don't touch him anymore
5. Open the texture file from our model, which was downloaded using Txdworkshop
6. Export the textures to some folder. PNG format
7. Txdfucker'om open the file gta3.txt, which is in the folder .../files/texdb/gta3
8. We see a bunch of textures. These are GTA SA textures. Press CTRL + F, the search will open and drive in the name of the texture of the old model from the car. All textures from cars are of the same type: i interior128. Accordingly, the texture for which the alias is created is called the original.
9. Remove old textures in the furnace
10. Import new textures by clicking on Import>With Alpha (texture with alpha channel), Without Alpha (without it), there is also Uncompressed 32 (it is better not to use the latter, although it is possible)
11. We close the program and open the gta3.txt file using notepad and look at the end of the file for our textures, which have only a name and size and nothing else, but there are no png= and img= lines. What to do? That's why we need a cache backup
12. Open the gta3.txt file (which is a backup), look for the name of the texture from the old model there. Found? Okay, copy the line starting with png= img= into our other gta3.txt, which contains our new textures. We perform such an operation with all the old textures
13. Copy gta3.img and the gta3 folder to the game cache and confirm the replacement of files
14. Enjoy the new model in the game