PhotoRealistic San Andreas ENB 1.0 is a multifunctional and complex visual modification compatible with all graphic settings of the game, which recreates the most natural and realistic graphics in GTA 5.
Installation:
Be sure to remove all other ENBs and ReShade and set the Brightness setting to 50% (default).
Turn off the advanced frame scaling option and use the game post-processing option set to at least very high settings, otherwise the DLL won't be able to run. If you have a strong color effect when shooting, then just turn off the "Display / Screen" effects.
If you wish, you can disable the default Ambient Occlusion effect option, as it is already present in ENB. Remember to install the correct Visual Mod you are using in ENB as described in the instructions and only use one weather mode at a time. you need to edit the NVR or VisualV timecycle to make it ENB compatible, not use any additional timecycle.asi file. See the ReadMe for details.
I: Download the latest version of ENB for GTA 5 from Enbdev.com: http://enbdev.com/download_mod_gta5.htm
II: Extract d3d11.dll and d3dcompiler_46e ONLY from the WrapperVersion folder to the Grand Theft Auto V main folder, next to the .exe file.
III: Download PRSA and extract all content to the main Grand Theft Auto V folder, next to the .exe and Enb executables. (.dll)
IV: Open the included PRSA_README and follow the mandatory guidelines to get ENB to work with Natural Vision Remastered. Read the preset tutorial (enabled by default) to learn how to use it.
By default, the game is set to Natural Vision Remastered, which is the recommended weather mod for PRSA. The stock settings are great to use without the game.
That's all!
MOD LIST / MODIFICATIONS USED ON SCREENSHOTS: NVR: Natural Vision Remastered (no addons) PRSA: PhotoRealistic San Andreas ENB
AUTHORS AND ACKNOWLEDGMENTS This release is for personal use only; You cannot use and distribute these shaders for commercial purposes, their configuration and settings, as well as these files for your own mods or presets.
BORIS VORONTSOV: Creator of the ENB modification and author of the original adaptation code. All my respect for him. Without him, none of this would have been possible.
PROD-80: Author of the original RGB color correction and saturation limiting code. CROSIRE, McFLY, HAWK, GEMFX: Source coders used in camera settings and post processing. BORIS VORONTSOV: Author of the original AGCC code. MARTY MCFLY: Author of the original DOF and Fish Eye code. WEASELTRON: The author of lens distortion. MATSO: Author of the original chromatic aberration used in DOF. ROMAIN DURA: The original author of blending and the mathematics of brightness. ROXAHRIS: Port of Martin Grain and Overlay at ENB. SONICETHER, MAXG3D: Bloom's source code author. OHDEER: Author of a couple of textures and almost all dirt textures. KINGERIC: For helping with the LUT atlas.