Control over many different factors, such as reflections, light, sky, etc., is almost all under the control of the player.
Antialiasing (anti-aliasing) based on the principle of supersampling with control of parameters in such a way that the speed is quite high even on mid-price video cards.
Filtering the shadow to eliminate its graininess.
Customizable frennel reflections and glare, separately for different materials, body, wheels, rubber, chrome parts, glass.
Refraction of glass from car headlights.
A mode of increased quality of reflections that eliminates “squares” on the surface of cars.
The Bloom effect has been replaced with a significantly higher quality one with the blue spectrum shift phenomenon.
SSAO effect (similar to Crysis) and in addition SSIL (indirect lighting) for even greater beauty.
Sky lighting is an effect, essentially ambient occlusion, simulating the spread of light from the sky to all objects.
Blood with reflection.
Bump and lighting for tree foliage to add dimension.
Variable intensity of window glow at night.
Control parameters for outdoor and indoor light sources, car headlights and flashers, including screen space indirect lighting.
Dynamic beams from light sources such as headlights or street lamps.
Settings-controlled HDR brightness adaptation.
General settings that allow you to change sunlight, reflection, sky and more.
Settings to correct the sky based on many factors.
The modified sun, its halo and calculation of airglow.
The moon, which the player can replace with the texture himself.
Dynamic procedural clouds with sun and moon lighting.
The ability to activate shaders to move clouds in accordance with the player’s movement.