• Holy Shit: Collection of weapons - if you are not going to put everything at once (SOUND + MODELS + CHARACTERISTICS), but separately (let's say you only need models), what happens scares me. Everything was matched to each other and tested for a long time and repeatedly, with loud emotional outbursts and repeated reinstallation of the game. So models without these sounds are simply tachycardia in a cockroach, with a pathogenic crisis.
- Pistols: Colt 1911 and Revolver M500ES (short barrel, increased physical recoil when a bullet hits an enemy) - MP5 submachine gun replaced by AKS-47 (compared to original AK, rate of fire increased) - Shotguns have been replaced by: TOZ-34 (hunting rifle) and TOZ BM-16 (both guns have increased range and physical recoil when a bullet hits an enemy) - Assault rifles have been replaced with: M249 Machine Gun (200 ammo magazine, very dangerous in tight terrain with vehicles) and M4 CQBR Assault Rifle - Sniper rifles are replaced by:
- Increased physical recoil when hitting an enemy: a shot from, for example, a gun at close range makes the enemy fly to the nearest wall, hits from pistols on the enemy are now more noticeable, i.e. if you hit the escaping shoulder in the shoulder, then it’s not bad that the bullet will “push” him with his muzzle to the floor.
P.S.: The push when a bullet hits the enemy is, of course, increased, but within reason, not to the extent that "the mortal body of a dystrophic flew in the wind." There is no crookedness or slanting, except for the remaining shotgun reload sound, but it's not noticeable much.