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Additional features for cars

  • Additional features for cars / GTA 4
  • Additional features for cars / GTA 4
  • Additional features for cars / GTA 4
  • Additional features for cars / GTA 4
  • Additional features for cars / GTA 4
  • Additional features for cars / GTA 4
  • Additional features for cars / GTA 4
  • Additional features for cars / GTA 4
GTA 4 / Mods / Scripts
Author:
Shvab
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4.59 Mb
Files inside:
Files with known extensions that were found in the archive.
dukes.wft, dukes.wtd, patriot.wft, patriot.wtd, vehparts.asi
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Uploaded:
2 July 2023
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76
Total downloads: 76
Unique downloads: 63
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  • 3 July 2023
    11.2
    dopolnitelnye-funkcii-dlja-avtomobilejj_1688340557_986606.zip
    Password for the archive: libertycity
    Virus check from Virustotal: the file is safe (view report)
    Download (4.68 MB)
  • 2 July 2023
    (вылетает. оставлено для архива)11.1 public
    dop-funkcii-dlja-avtomobilejj_1688255951_94495.zip
    Password for the archive: libertycity
    Virus check from Virustotal: the file is safe (view report)
    Download (4.67 MB)

A simple script that aims to add new features for cars.

New flags (names from editIV):

N/A(to the right of SMOOTH_COMPRESN) — steering the front and rear wheels.

PROC_REARWHEEL1ST — front wheels from the front. You can use it so that the double track is from the front.

New details:

temp_mesh - temperature arrow.

serpentinebelt_root + serpentinebelt0-19 — engine belt.

engine_fan — radiator fan. Synchronized with engine temperature. Turns on if the temperature is greater than 203. Turns off if the temperature is less than 194 and if it has worked for at least 10 seconds.

speed_mesh — speedometer needle. Shows speed from the wheels. It can be from the front, rear and all, depends on the car's drive.

rpm_mesh — tachometer needle.

engine_mesh — engine. It vibrates. The vibration force depends on the engine speed.

supercharger_throttle_mesh — supercharger throttle. Works as in V except for smooth movement.

exhaust_door_mesh — exhaust cover, which will open and close. I saw this in the Simpsons.

steer_mesh — steering wheel. Works from the wheel, so it will completely repeat the movements of the turning wheels.

Also:

Changed engine speed logic. When the engine is turned off, the revs drop to 0 and when starting, they will rise to 0.1. Relevant for other mods as well. Also minor changes.

Engine temperature logic. The script is designed to work in the range from 32 to 500 degrees.

Nitro. Gives a short-term increase in engine power and a visual effect of all the exhaust. Turns on X.

Important:

In the test model, there is an example of using a loophole to turn new parts.

For almost all new parts, there are additional settings.

steer_mesh: rotMax.y — rotation angle multiplier.

exhaust_door_mesh: rotMax.x — max. angle.

supercharger_throttle_mesh: rotMax.x — max. angle.

engine_mesh: rotMax.y — vibration force multiplier.

rpm_mesh: rotMax.y — maximum RPM angle.

speed_mesh: rotMax.y — multiplier.

temp_mesh: rotMin.x — minimum temperature for the arrow, rotMin.y maximum temperature for the arrow, rotMin.z — angle from rotMin.x to rotMin.y.

Notes:

Angles in radians.

Temperature in Fahrenheit.

Only for 1.0.7.0.

Installation:

Move the asi from the archive to the game folder.

The script only needs an asi files loader and does not need scripthook, scripthookdonet and so on because the script works directly with the game memory.

And the archive has a test model that supports almost all of this script.

Changelog:

11.2 — fixed crashes due to incomprehensible objects in Liberty City, to which the script reacted.

The file name and description have been translated. Show original (RU)Show translation (EN)
Дополнительные функции для автомобилей

Простой скрипт, который нацелен добавления новых функций для автомобилей.

Новые флаги(названия из editIV):

N/A(справа от SMOOTH_COMPRESN) — руление передними и задними колесами.

PROC_REARWHEEL1ST — передные колеса спереду. Можно использовать чтобы двойной след был спереду.

Новые детали:

temp_mesh - стрелка температуры.

serpentinebelt_root + serpentinebelt0-19 — пас двигателя.

engine_fan — вентилятор радиатора. Синхронизирован с температурой двигателя. Включается если температура больше 203. Отключается если температура ниже 194 и если отработал как минимум 10 секунд.

speed_mesh — стрелка спидометра. Показывает скорость от колес. Может быть от передных, задных и всех, зависит от привода авто.

rpm_mesh — стрелка тахометра.

engine_mesh — двигатель. Он вибрирует. Сила вибрации завысит от оборотов двигателя.

supercharger_throttle_mesh — дросель нагнетателя. Работает как в V за исключением плавного движения.

exhaust_door_mesh — крышка выхлопа, которая будет открываться и закрываться. Выдел такое в Симпсонах.

steer_mesh — руль. Работает от колеса, поэтому будет полностью повторять движения поворотных колес.

Также:

Изменена логика оборотов двигателя. При выключеном двигатели обороты падают на 0 и при запуске будут подниматься к 0.1. Актуально и для других модов. Также мелкие изменения.

Логика температуры двигателя. Скрипт рассчитан на работу в пределах от 32 до 500 градусов.

Нитро. Дает кратковременной прирост к мощности двигателя и визуальный эффект их всех выхлопных. Включается на X.

Важно:

В тестовой модели есть пример использования лазейки для поворота новых деталей.

Для почти всех новых деталей есть доп. настройки.

steer_mesh: rotMax.y — множитель угла поворота.

exhaust_door_mesh: rotMax.x — макс. угол.

supercharger_throttle_mesh: rotMax.x — макс. угол.

engine_mesh: rotMax.y — множитель силы вибрации.

rpm_mesh: rotMax.y — угол максимальных оборотов.

speed_mesh: rotMax.y — множитель.

temp_mesh: rotMin.x — минимальная температура для стрелки, rotMin.y максимальная температура для стрелки, rotMin.z — угол от rotMin.x до rotMin.y.

Примечания:

Углы в радианах.

Температура в фаренгейтах.

Только для 1.0.7.0.

Установка:

Переместить asi из архива в папку с игрой.

Для скрипта нужен только загрузчик asi файлов и не нужно scripthook, scripthookdonet и прочее ибо скрипт работает напрямую с памятью игры.

А архиве есть тестовая модель, которая поддерживает почти все их этого скрипта.

Журнал изменений:

11.2 — исправлены вылеты из-за непонятных объектов в Либерти Сити, на которые реарировал скрипт.

Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
No
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Under no circumstances
Is it allowed to edit or update the file and upload its updated versions separately?
Only after receiving the author's permission
Is it allowed to convert the file for use in other games?
Under no circumstances
Is it allowed to use the developments, components, or assets presented in this file to create your own files?
Only after receiving the author's permission
Are there any developments from other people in this file for which the author has permissions, but which cannot be distributed without the consent of their authors?
No
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