Hello to all. This is my first mod that can be called texture. In general, I tried to transfer Niko's textures from GTA IV: Episodes From Liberty City. It turned out pretty cool. It all started with the fact that it was necessary to check how different Bellick is in the original / TLAD / TBOGT, and I was surprised that he is the same in both episodes. Textures are taken from TBoGT, the differences can be listed: 1) brown-green eyes, and in IV ordinary brown; 2) the hair is darker than in IV; 3) the jacket has less glare than IV; 4) the skin is slightly darker than in IV; In short, the differences are not striking, but if you look closely, they are easy to notice. It was also decided to transfer all his accessories from the episodes, of course, all the good stuff was also converted: a balaclava, a bag and a gray suit for a robbery.
Installation: Drop the EFLC model from the "Nico from Episodes" folder into GTAIV/pc/models using OpenIV.
Feature: Can be used with GTA IV global mod:
Bonus: The archive also contains the original Niko model in the "Original Niko" folder, so as not to bother with backups.