[DESCRIPTION] Vehicle spawner + painting About the functions below, in the USE section (replacement of the machine on the go, etc.).
It is distributed according to the scheme as it is. All suggestions, wishes, found bugs, etc., write in the comments.
[REQUIREMENTS] GTA III 1.1 (I didn't check it for 1.0, but I think it will work) CLEO 2.0.0.5 Ini directive (file III.IniFiles.cleo in the CLEO folder)
[INSTALLATION] Copy to game folder
[SETUP] The settings are set in the SPAWN.ini file in the [KEYS] section. Here you can specify an activation button, 2 hot keys and 2 corresponding cars.
The default values are: Activation button - Insert (MENUKEY = 45) Hotkey 1 - N (HOTKEY1 = 78) Hotkey 2 - B (HOTKEY1 = 66) Hot machine 1 - 96 (PATRIOT) Hot car 2 - 120 (PREDATOR)
In order to select your keys, open your Internet, enter "Keyboard Key Codes" in the search box and select any one you like. Enter the number after the "=" sign.
Transport numbered 124, 125, 131, 140, 141, 147 can cause game crashes, so assign it at your own risk. These machines have been removed from the spawner list, the call is possible only through hotkeys.
[USAGE] To activate / deactivate the spawner, press the activation button (by default Insert) To scroll up and down the keys PageUpand PageDown accordingly. To change the main paint color Home, for the minor End...
ATTENTION!The spawner works even in the car, replacing the current car with the selected one (it is convenient when flying into the water to call a boat using a hot key). Why attention? Because when using a spawner during a mission, you can fail the last one, because the car and all contents except the player will disappear.
If my trainer is also installed, then when changing a car, the invulnerability and door lock flags will not change.