SilentPatchIII (version from 12/28/19) - The Corona Update
This game is certainly great, but it has some problems. This patch fixes some of them.
Changes in this version:
- The mouse will now not go beyond the "game rectangle", which allows you to play it without problems on multi-monitor installations.
- More accurate frame limiter, slightly reducing lag spikes when playing with frame limiter enabled.
- The game will no longer ask for a CD when all audio files have been copied to the disc.
- In 1.0 the armor cheat is now TORTOISE - like in versions 1.1 and Steam.
- In version 1.0, the BOOOOORING cheat now works correctly - like in versions 1.1 and Steam.
- Mouse sensitivity is now correctly saved - like in versions 1.1 and Steam.
- Headlight crowns are now displayed correctly (similar to the PS2, XBOX and PC Steam versions).
- Fixed Purple Nines bug.
- The game now runs slightly better at high FPS. Therefore, it is still recommended to play with the in-game frame limiter.
- The Rhino tank obtained with a cheat no longer stays on the map.
- Now the tow truck can lift the Blist car and cannot lift the Couch bus.
- Firing the M16 in first person now correctly increases bullet spread (so you can't get more than 100% accuracy).
- Reflections on wet roads now display correctly (similar to road reflection fixes).
- "Reintegrated" light glows when receiving weapons/health/armor, bribes, hidden packages and money - these were only shown on PS2 due to a bug in all PC versions.
- The label (destination) is now properly scaled to your screen resolution.
- Texts related to garages and rampages now correctly adapt to your screen resolution.
- Now you will not be repainted for free the whole game.
- Fixed ambulance and firetruck dispatch timers - they now reset in New Game.
- Now the game will not create more than 32 marks - although this never happened in the unmodified game, it could be due to exploits or mods and could potentially corrupt the save.
- The FILE_FLAG_NO_BUFFERING flag has been removed from the IMG read functions - this speeds up data streaming.
- Alt + F4 now works correctly.
- Some car parts are now detached after the car explodes (as intended, but the code forcefully fixed them immediately after being damaged).
- Metric to imperial conversion constants have been changed to more accurate ones.
- Pathfinding for cars chasing the player has been improved (in particular, this could lead to "Decoy" being much more playable).
- All censorship from the German and French versions of the game has been removed.
- Fixed a bug that caused games to freeze if III/VC/SA were running at the same time.
- Car generator counters now work correctly for generators with a fixed number of spawns.
- Keyboard input lag decreased by one frame.
- Fixed a crash after a short game session without a sound card.
- Made the game select metric/imperial units based on local system settings.
- Fixed rendering of "crowns" on non-NVIDIA video cards.
- Fixed the sound of the secondary FBI siren.
- Fixed siren crown placement in Firetruck, Ambulance, Enforcer.
- Fixed taxi light crown placement.
- Fixed spotlight placement for police helicopter.
- Increased the "Bounding box" of the Catalina Helicopter and Police Helicopter so that they don't get cut off at the edges of the screen.
- Fixed disappearance of taps and night windows when viewed from a close distance.
- Fixed a bug due to which light taxis appeared in traffic jams.
Supported game versions:
- GTA III 1.0 (all versions)
- GTA III 1.1 (all versions including Steam and Rockstar Games Launcher)
Changes in this version:
- The mouse will now not go beyond the "game rectangle", which allows you to play it without problems on multi-monitor installations.
- More accurate frame limiter, slightly reducing lag spikes when playing with frame limiter enabled.
- The game will no longer ask for a CD when all audio files have been copied to the disc.
- In 1.0 the armor cheat is now TORTOISE - like in versions 1.1 and Steam.
- In version 1.0, the BOOOOORING cheat now works correctly - like in versions 1.1 and Steam.
- Mouse sensitivity is now correctly saved - like in versions 1.1 and Steam.
- Headlight crowns are now displayed correctly (similar to the PS2, XBOX and PC Steam versions).
- Fixed Purple Nines bug.
- The game now runs slightly better at high FPS. Therefore, it is still recommended to play with the in-game frame limiter.
- The Rhino tank obtained with a cheat no longer stays on the map.
- Now the tow truck can lift the Blist car and cannot lift the Couch bus.
- Firing the M16 in first person now correctly increases bullet spread (so you can't get more than 100% accuracy).
- Reflections on wet roads now display correctly (similar to road reflection fixes).
- "Reintegrated" light glows when receiving weapons/health/armor, bribes, hidden packages and money - these were only shown on PS2 due to a bug in all PC versions.
- The label (destination) is now properly scaled to your screen resolution.
- Texts related to garages and rampages now correctly adapt to your screen resolution.
- Now you will not be repainted for free the whole game.
- Fixed ambulance and firetruck dispatch timers - they now reset in New Game.
- Now the game will not create more than 32 marks - although this never happened in the unmodified game, it could be due to exploits or mods and could potentially corrupt the save.
- The FILE_FLAG_NO_BUFFERING flag has been removed from the IMG read functions - this speeds up data streaming.
- Alt + F4 now works correctly.
- Some car parts are now detached after the car explodes (as intended, but the code forcefully fixed them immediately after being damaged).
- Metric to imperial conversion constants have been changed to more accurate ones.
- Pathfinding for cars chasing the player has been improved (in particular, this could lead to "Decoy" being much more playable).
- All censorship from the German and French versions of the game has been removed.
- Fixed a bug that caused games to freeze if III/VC/SA were running at the same time.
- Car generator counters now work correctly for generators with a fixed number of spawns.
- Keyboard input lag decreased by one frame.
- Fixed a crash after a short game session without a sound card.
- Made the game select metric/imperial units based on local system settings.
- Fixed rendering of "crowns" on non-NVIDIA video cards.
- Fixed the sound of the secondary FBI siren.
- Fixed siren crown placement in Firetruck, Ambulance, Enforcer.
- Fixed taxi light crown placement.
- Fixed spotlight placement for police helicopter.
- Increased the "Bounding box" of the Catalina Helicopter and Police Helicopter so that they don't get cut off at the edges of the screen.
- Fixed disappearance of taps and night windows when viewed from a close distance.
- Fixed a bug due to which light taxis appeared in traffic jams.
Supported game versions:
- GTA III 1.0 (all versions)
- GTA III 1.1 (all versions including Steam and Rockstar Games Launcher)
Category:
Section:
Author:
Silent
E-mail / website:
File size:
207.98 Kb
File replaces:
Uploaded:
Downloads:
2292
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