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  • ATP relief from stalker RFP

ATP relief from stalker RFP

  • ATP relief from stalker RFP / Resources
Resources / Models
Author:
Ganic
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ATP_all.col, atp_01.dff, atp_02.dff, atp_03.dff, atp_04.dff, atp_terrain.txd
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23 August 2013
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This relief was converted from the resource of the game STALKER ZP by means of "x-ray engine 1.7", in theory the relief is ready for use,

but the objects of buildings that go along with the relief are not ready for this relief.

Relief setting via MEd.

---Note.---

After setting the first piece of terrain out of four, use the same coordinates.

p.s. I’ll say right away that the mods from the stalker from LibertyCity.ru almost won’t fit exactly,

because gaps will be visible or small for relief.

I recommend it is better to build the mod on a cleared map, in case of avoiding a game crash,

but this relief at least works on the main SA map.

The screenshot shows with the main CA card.

The video shows with a cleared CA card:

The file name and description have been translated. Show original (RU)Show translation (EN)
АТП рельеф из сталкер ЗП

Данный рельеф сконвертирован из ресурса игры СТАЛКЕР ЗП путем через "x-ray engine 1.7", по идее рельеф готов для использования,

но к этому рельефу не готовы объекты зданий, которые идут вместе с рельефом.

Установка рельефа через MEd.

---Примечание.---

После установки первого куска рельефа из четырех, используйте один и тот же координат.

p.s. Сразу говрю, что моды из сталкер с LibertyCity.ru почти не подойдут ровно,

поскольку будут видны щели или малы для рельефа.

Я рекомендую лучше строить мод на очищенной карте, в случае избежания вылета игры,

но этот рельеф по крайне мере работает и на основной карте СА.

На скрине показано с основной СА картой.

На видео показано с очищенной картой СА:

Comments 11
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